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authorBerke Güzel <wenekar1@gmail.com>2026-10-13 23:52:22 +0300
committerBerke Güzel <wenekar1@gmail.com>2026-10-13 23:52:22 +0300
commit563b23a33726289387193b85d90fb569631ee05f (patch)
treeddf438338034b5ab2690b531684906999e56df44 /examples/simple_window.c
parent76073fe5fad8799e5850805f2f090af2cb62c741 (diff)
Reconnect to a restarted Wayland compositor
Windows now outlive the compositor. On connection loss YASL sends DISPLAY_LOST instead of closing every window, retries the connection on a loop timer, rebuilds each toplevel with its title, size, state and GL context, and sends DISPLAY_RESTORED. CPU windows keep their pixels; GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild them on restore. - Free the dead connection's objects on the next wait, after the application has released GPU objects built on them. - Report a lost connection as an event rather than a failed wait. - Refuse window and Vulkan surface creation while offline with the new YASL_ERROR_DISCONNECTED. - Close popups, cancel drags and fail pending clipboard requests on loss. - Print only protocol errors, not ordinary disconnects. - Examples survive a restart; game.c rebinds its GL context. - Add an end-to-end test that kills Weston under CPU, GL and Vulkan windows and requires them to recover. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'examples/simple_window.c')
-rw-r--r--examples/simple_window.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/simple_window.c b/examples/simple_window.c
index 114bfbf..cb12db1 100644
--- a/examples/simple_window.c
+++ b/examples/simple_window.c
@@ -14,7 +14,7 @@ int main(int argc, char **argv)
yasl_event e;
for (;;) {
int n = yasl_wait_event(&e, smoke ? 20 : -1);
- if (n < 0 || e.type == YASL_EVENT_DISPLAY_LOST) break;
+ if (n < 0) break;
if (e.type == YASL_EVENT_CLOSE || e.type == YASL_EVENT_QUIT ||
(e.type == YASL_EVENT_KEY && e.key.key == YASL_KEY_ESCAPE)) { result = 0; break; }
if (e.type == YASL_EVENT_POINTER) {