From 563b23a33726289387193b85d90fb569631ee05f Mon Sep 17 00:00:00 2001 From: Berke Güzel Date: Tue, 13 Oct 2026 23:52:22 +0300 Subject: Reconnect to a restarted Wayland compositor Windows now outlive the compositor. On connection loss YASL sends DISPLAY_LOST instead of closing every window, retries the connection on a loop timer, rebuilds each toplevel with its title, size, state and GL context, and sends DISPLAY_RESTORED. CPU windows keep their pixels; GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild them on restore. - Free the dead connection's objects on the next wait, after the application has released GPU objects built on them. - Report a lost connection as an event rather than a failed wait. - Refuse window and Vulkan surface creation while offline with the new YASL_ERROR_DISCONNECTED. - Close popups, cancel drags and fail pending clipboard requests on loss. - Print only protocol errors, not ordinary disconnects. - Examples survive a restart; game.c rebinds its GL context. - Add an end-to-end test that kills Weston under CPU, GL and Vulkan windows and requires them to recover. Co-Authored-By: Claude Opus 5.5 --- examples/simple_window.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/simple_window.c') diff --git a/examples/simple_window.c b/examples/simple_window.c index 114bfbf..cb12db1 100644 --- a/examples/simple_window.c +++ b/examples/simple_window.c @@ -14,7 +14,7 @@ int main(int argc, char **argv) yasl_event e; for (;;) { int n = yasl_wait_event(&e, smoke ? 20 : -1); - if (n < 0 || e.type == YASL_EVENT_DISPLAY_LOST) break; + if (n < 0) break; if (e.type == YASL_EVENT_CLOSE || e.type == YASL_EVENT_QUIT || (e.type == YASL_EVENT_KEY && e.key.key == YASL_KEY_ESCAPE)) { result = 0; break; } if (e.type == YASL_EVENT_POINTER) { -- cgit v1.2.3