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-rw-r--r--examples/game.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/examples/game.c b/examples/game.c
index 79beb7c..0be4461 100644
--- a/examples/game.c
+++ b/examples/game.c
@@ -29,15 +29,20 @@ int main(int argc, char **argv)
}
yasl_gl_swap_interval(s, 1);
int result = 0, frames = 0;
+ bool online = true;
for (bool running = true; running;) {
+ /* Drain events before each frame; while the display is gone, block until it returns. */
yasl_event e;
- int n;
- while ((n = yasl_wait_event(&e, 0)) > 0) {
- if (e.type == YASL_EVENT_CLOSE || e.type == YASL_EVENT_QUIT ||
- (e.type == YASL_EVENT_KEY && e.key.key == YASL_KEY_ESCAPE)) running = false;
- if (e.type == YASL_EVENT_DISPLAY_LOST) { result = 1; running = false; }
- }
+ int n = yasl_wait_event(&e, online ? 0 : -1);
if (n < 0) { result = 1; break; }
+ if (e.type == YASL_EVENT_CLOSE || e.type == YASL_EVENT_QUIT ||
+ (e.type == YASL_EVENT_KEY && e.key.key == YASL_KEY_ESCAPE)) running = false;
+ if (e.type == YASL_EVENT_DISPLAY_LOST) online = false;
+ if (e.type == YASL_EVENT_DISPLAY_RESTORED) {
+ /* The context is new: bind it again and restore GL state here. */
+ online = yasl_gl_make_current(s) && yasl_gl_swap_interval(s, 1);
+ }
+ if (n > 0 || !online || !running) continue;
int w, h;
yasl_surface_get_framebuffer_size(s, &w, &h);
viewport(0, 0, w, h);