diff options
| author | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 23:52:22 +0300 |
|---|---|---|
| committer | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 23:52:22 +0300 |
| commit | 563b23a33726289387193b85d90fb569631ee05f (patch) | |
| tree | ddf438338034b5ab2690b531684906999e56df44 /src/platform/x11 | |
| parent | 76073fe5fad8799e5850805f2f090af2cb62c741 (diff) | |
Reconnect to a restarted Wayland compositor
Windows now outlive the compositor. On connection loss YASL sends
DISPLAY_LOST instead of closing every window, retries the connection on
a loop timer, rebuilds each toplevel with its title, size, state and GL
context, and sends DISPLAY_RESTORED. CPU windows keep their pixels;
GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild
them on restore.
- Free the dead connection's objects on the next wait, after the
application has released GPU objects built on them.
- Report a lost connection as an event rather than a failed wait.
- Refuse window and Vulkan surface creation while offline with the new
YASL_ERROR_DISCONNECTED.
- Close popups, cancel drags and fail pending clipboard requests on loss.
- Print only protocol errors, not ordinary disconnects.
- Examples survive a restart; game.c rebinds its GL context.
- Add an end-to-end test that kills Weston under CPU, GL and Vulkan
windows and requires them to recover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/platform/x11')
| -rw-r--r-- | src/platform/x11/window.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/platform/x11/window.c b/src/platform/x11/window.c index 8129dd5..ef13afe 100644 --- a/src/platform/x11/window.c +++ b/src/platform/x11/window.c @@ -2391,6 +2391,7 @@ static int ready(int fd, short events, void *ud) struct x11_display *d = (struct x11_display *)base; if ((events & (POLLERR | POLLHUP)) && !d->lost) { d->lost = true; + base->offline = true; yasl_private_display_notify_event(base, YASL_PRIVATE_EVENT_DISPLAY_LOST); return 0; } |
