diff options
| author | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 23:52:22 +0300 |
|---|---|---|
| committer | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 23:52:22 +0300 |
| commit | 563b23a33726289387193b85d90fb569631ee05f (patch) | |
| tree | ddf438338034b5ab2690b531684906999e56df44 /src/platform/wayland/pointer.c | |
| parent | 76073fe5fad8799e5850805f2f090af2cb62c741 (diff) | |
Reconnect to a restarted Wayland compositor
Windows now outlive the compositor. On connection loss YASL sends
DISPLAY_LOST instead of closing every window, retries the connection on
a loop timer, rebuilds each toplevel with its title, size, state and GL
context, and sends DISPLAY_RESTORED. CPU windows keep their pixels;
GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild
them on restore.
- Free the dead connection's objects on the next wait, after the
application has released GPU objects built on them.
- Report a lost connection as an event rather than a failed wait.
- Refuse window and Vulkan surface creation while offline with the new
YASL_ERROR_DISCONNECTED.
- Close popups, cancel drags and fail pending clipboard requests on loss.
- Print only protocol errors, not ordinary disconnects.
- Examples survive a restart; game.c rebinds its GL context.
- Add an end-to-end test that kills Weston under CPU, GL and Vulkan
windows and requires them to recover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/platform/wayland/pointer.c')
| -rw-r--r-- | src/platform/wayland/pointer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/platform/wayland/pointer.c b/src/platform/wayland/pointer.c index 5f486ae..0cd8c5b 100644 --- a/src/platform/wayland/pointer.c +++ b/src/platform/wayland/pointer.c @@ -542,7 +542,7 @@ static const struct zwp_locked_pointer_v1_listener locked_pointer_listener = { static void surface_lock_pointer(struct wayland_surface *w, struct seat *s) { struct wayland_display *c = w->conn; - if (!w->relative || w->pointer_lock || w->destroyed || !s->pointer) + if (!w->relative || w->pointer_lock || w->destroyed || !w->surface || !s->pointer) return; w->pointer_lock = zwp_pointer_constraints_v1_lock_pointer(c->pointer_constraints, w->surface, s->pointer, NULL, ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); |
