From 563b23a33726289387193b85d90fb569631ee05f Mon Sep 17 00:00:00 2001 From: Berke Güzel Date: Tue, 13 Oct 2026 23:52:22 +0300 Subject: Reconnect to a restarted Wayland compositor Windows now outlive the compositor. On connection loss YASL sends DISPLAY_LOST instead of closing every window, retries the connection on a loop timer, rebuilds each toplevel with its title, size, state and GL context, and sends DISPLAY_RESTORED. CPU windows keep their pixels; GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild them on restore. - Free the dead connection's objects on the next wait, after the application has released GPU objects built on them. - Report a lost connection as an event rather than a failed wait. - Refuse window and Vulkan surface creation while offline with the new YASL_ERROR_DISCONNECTED. - Close popups, cancel drags and fail pending clipboard requests on loss. - Print only protocol errors, not ordinary disconnects. - Examples survive a restart; game.c rebinds its GL context. - Add an end-to-end test that kills Weston under CPU, GL and Vulkan windows and requires them to recover. Co-Authored-By: Claude Opus 5.5 --- src/platform/wayland/pointer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/platform/wayland/pointer.c') diff --git a/src/platform/wayland/pointer.c b/src/platform/wayland/pointer.c index 5f486ae..0cd8c5b 100644 --- a/src/platform/wayland/pointer.c +++ b/src/platform/wayland/pointer.c @@ -542,7 +542,7 @@ static const struct zwp_locked_pointer_v1_listener locked_pointer_listener = { static void surface_lock_pointer(struct wayland_surface *w, struct seat *s) { struct wayland_display *c = w->conn; - if (!w->relative || w->pointer_lock || w->destroyed || !s->pointer) + if (!w->relative || w->pointer_lock || w->destroyed || !w->surface || !s->pointer) return; w->pointer_lock = zwp_pointer_constraints_v1_lock_pointer(c->pointer_constraints, w->surface, s->pointer, NULL, ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); -- cgit v1.2.3