diff options
| author | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 23:52:22 +0300 |
|---|---|---|
| committer | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 23:52:22 +0300 |
| commit | 563b23a33726289387193b85d90fb569631ee05f (patch) | |
| tree | ddf438338034b5ab2690b531684906999e56df44 /examples/notepad.c | |
| parent | 76073fe5fad8799e5850805f2f090af2cb62c741 (diff) | |
Reconnect to a restarted Wayland compositor
Windows now outlive the compositor. On connection loss YASL sends
DISPLAY_LOST instead of closing every window, retries the connection on
a loop timer, rebuilds each toplevel with its title, size, state and GL
context, and sends DISPLAY_RESTORED. CPU windows keep their pixels;
GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild
them on restore.
- Free the dead connection's objects on the next wait, after the
application has released GPU objects built on them.
- Report a lost connection as an event rather than a failed wait.
- Refuse window and Vulkan surface creation while offline with the new
YASL_ERROR_DISCONNECTED.
- Close popups, cancel drags and fail pending clipboard requests on loss.
- Print only protocol errors, not ordinary disconnects.
- Examples survive a restart; game.c rebinds its GL context.
- Add an end-to-end test that kills Weston under CPU, GL and Vulkan
windows and requires them to recover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'examples/notepad.c')
| -rw-r--r-- | examples/notepad.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/examples/notepad.c b/examples/notepad.c index 92b9d44..9134653 100644 --- a/examples/notepad.c +++ b/examples/notepad.c @@ -1464,10 +1464,6 @@ static void on_event(struct editor *ed, const yasl_event *ev) ed->running = false; return; case YASL_EVENT_QUIT: ed->running = false; return; - case YASL_EVENT_DISPLAY_LOST: - ed->failed = true; - ed->running = false; - return; case YASL_EVENT_WINDOW: ed->surface_scale = ev->window.scale; |
