From 563b23a33726289387193b85d90fb569631ee05f Mon Sep 17 00:00:00 2001 From: Berke Güzel Date: Tue, 13 Oct 2026 23:52:22 +0300 Subject: Reconnect to a restarted Wayland compositor Windows now outlive the compositor. On connection loss YASL sends DISPLAY_LOST instead of closing every window, retries the connection on a loop timer, rebuilds each toplevel with its title, size, state and GL context, and sends DISPLAY_RESTORED. CPU windows keep their pixels; GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild them on restore. - Free the dead connection's objects on the next wait, after the application has released GPU objects built on them. - Report a lost connection as an event rather than a failed wait. - Refuse window and Vulkan surface creation while offline with the new YASL_ERROR_DISCONNECTED. - Close popups, cancel drags and fail pending clipboard requests on loss. - Print only protocol errors, not ordinary disconnects. - Examples survive a restart; game.c rebinds its GL context. - Add an end-to-end test that kills Weston under CPU, GL and Vulkan windows and requires them to recover. Co-Authored-By: Claude Opus 5.5 --- examples/notepad.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'examples/notepad.c') diff --git a/examples/notepad.c b/examples/notepad.c index 92b9d44..9134653 100644 --- a/examples/notepad.c +++ b/examples/notepad.c @@ -1464,10 +1464,6 @@ static void on_event(struct editor *ed, const yasl_event *ev) ed->running = false; return; case YASL_EVENT_QUIT: ed->running = false; return; - case YASL_EVENT_DISPLAY_LOST: - ed->failed = true; - ed->running = false; - return; case YASL_EVENT_WINDOW: ed->surface_scale = ev->window.scale; -- cgit v1.2.3