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authorBerke Güzel <wenekar1@gmail.com>2026-10-13 23:52:22 +0300
committerBerke Güzel <wenekar1@gmail.com>2026-10-13 23:52:22 +0300
commit563b23a33726289387193b85d90fb569631ee05f (patch)
treeddf438338034b5ab2690b531684906999e56df44 /docs
parent76073fe5fad8799e5850805f2f090af2cb62c741 (diff)
Reconnect to a restarted Wayland compositor
Windows now outlive the compositor. On connection loss YASL sends DISPLAY_LOST instead of closing every window, retries the connection on a loop timer, rebuilds each toplevel with its title, size, state and GL context, and sends DISPLAY_RESTORED. CPU windows keep their pixels; GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild them on restore. - Free the dead connection's objects on the next wait, after the application has released GPU objects built on them. - Report a lost connection as an event rather than a failed wait. - Refuse window and Vulkan surface creation while offline with the new YASL_ERROR_DISCONNECTED. - Close popups, cancel drags and fail pending clipboard requests on loss. - Print only protocol errors, not ordinary disconnects. - Examples survive a restart; game.c rebinds its GL context. - Add an end-to-end test that kills Weston under CPU, GL and Vulkan windows and requires them to recover. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/getting-started.md9
1 files changed, 7 insertions, 2 deletions
diff --git a/docs/getting-started.md b/docs/getting-started.md
index bb7f095..b82dae5 100644
--- a/docs/getting-started.md
+++ b/docs/getting-started.md
@@ -48,8 +48,13 @@ there is no public display/context object. Closing the final window does not
implicitly terminate the application or reset configuration. `yasl_shutdown`
releases shared resources and restores defaults.
-[hello.c](../examples/hello.c) draws into a CPU surface's pixel buffer on every REFRESH. [game.c](../examples/game.c) creates a GL context, binds it,
-loads procedures, draws, and swaps. [tablet.c](../examples/tablet.c) retains a canvas
+If the Wayland compositor restarts, windows stay open: YASL sends DISPLAY_LOST,
+reconnects, and sends DISPLAY_RESTORED. CPU windows need nothing; GPU renderers drop
+their Vulkan surfaces and GL objects on loss and rebuild them on restore.
+
+[hello.c](../examples/hello.c) draws into a CPU surface's pixel buffer on every REFRESH.
+[game.c](../examples/game.c) creates a GL context, binds it, loads procedures, draws,
+swaps, and rebinds the context after a compositor restart. [tablet.c](../examples/tablet.c) retains a canvas
and draws pressure-sensitive pen/eraser strokes. [notepad.c](../examples/notepad.c)
uses a worker queue, wakeups, clipboard, IME, and its own blink deadline.