diff options
| author | Berke Güzel <berke.guzel@gdh.digital> | 2026-10-14 09:38:31 +0300 |
|---|---|---|
| committer | Berke Güzel <berke.guzel@gdh.digital> | 2026-10-14 09:38:31 +0300 |
| commit | 5ef6ca21ab9e1cf4f69254234d190a634b777d52 (patch) | |
| tree | 974d3797a6d9487e54a811e224bf78a3f52dda85 /docs/getting-started.md | |
| parent | 563b23a33726289387193b85d90fb569631ee05f (diff) | |
Remove deprecated Cocoa OpenGL and private compatibility APIs
Diffstat (limited to 'docs/getting-started.md')
| -rw-r--r-- | docs/getting-started.md | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/docs/getting-started.md b/docs/getting-started.md index b82dae5..aeed4cd 100644 --- a/docs/getting-started.md +++ b/docs/getting-started.md @@ -7,14 +7,14 @@ Build with a C23 compiler, Meson 1.6+, and Ninja. Linux backend dependencies are wayland-client, wayland-cursor, xkbcommon, or x11, xi, xext, xkbcommon (optional xrandr). Optional egl and wayland-egl enable GL contexts; Vulkan SDK development files enable the Vulkan bridge. Optional dbus-1 enables Linux desktop services. -Cocoa requires macOS 14+ and the AppKit, Metal, QuartzCore, OpenGL, and -UserNotifications system frameworks. Optional Vulkan SDK enables MoltenVK WSI. +Cocoa requires macOS 14+ and the AppKit, Metal, QuartzCore, and UserNotifications +system frameworks. Use Metal or MoltenVK for GPU rendering on macOS; Cocoa does +not provide OpenGL contexts. Optional Vulkan SDK enables MoltenVK WSI. ```sh meson setup build meson compile -C build ./build/yasl-hello -./build/yasl-game meson test -C build --print-errorlogs ``` @@ -53,7 +53,8 @@ reconnects, and sends DISPLAY_RESTORED. CPU windows need nothing; GPU renderers their Vulkan surfaces and GL objects on loss and rebuild them on restore. [hello.c](../examples/hello.c) draws into a CPU surface's pixel buffer on every REFRESH. -[game.c](../examples/game.c) creates a GL context, binds it, loads procedures, draws, +On Linux with EGL, `./build/yasl-game` runs [game.c](../examples/game.c), which +creates a GL context, binds it, loads procedures, draws, swaps, and rebinds the context after a compositor restart. [tablet.c](../examples/tablet.c) retains a canvas and draws pressure-sensitive pen/eraser strokes. [notepad.c](../examples/notepad.c) uses a worker queue, wakeups, clipboard, IME, and its own blink deadline. |
