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#include "compat.h"
#include "screen.h"
#include "unicode/grapheme.h"
#include <stdlib.h>
#include <string.h>
/*
* A snapshot keeps one converted copy of each viewport row. An update
* copies a row again only when the terminal reports a new key for it.
* Cluster cells refer to an arena of [length, code points...] records that
* the snapshot owns, so a renderer never reads the terminal's cluster table.
*/
struct wsap_vtcore_snapshot {
struct wsap_vtcore_view view;
uint32_t palette[WSAP_VTCORE_PALETTE_SIZE];
uint64_t source; /* serial of the terminal it copied */
struct wsap_vtcore_cell *cells; /* rows * cols */
struct wsap_vtcore_cell *stage; /* rows * cols: changed rows, before apply() */
uint64_t *keys; /* per row */
uint32_t *row_clusters; /* arena records each row holds */
struct wsap_vtcore_span *selection; /* per row */
size_t cell_cap;
int row_cap;
uint32_t *arena;
uint32_t arena_len, arena_cap, arena_dead;
/* A rebuild writes its records here, then swaps it with arena. */
uint32_t *spare;
uint32_t spare_cap;
};
struct wsap_vtcore_snapshot *wsap_vtcore_snapshot_new(void)
{
struct wsap_vtcore_snapshot *s = calloc(1, sizeof(*s));
if (s)
s->view.palette = s->palette;
return s;
}
void wsap_vtcore_snapshot_free(struct wsap_vtcore_snapshot *s)
{
if (!s)
return;
free(s->cells);
free(s->stage);
free(s->keys);
free(s->row_clusters);
free(s->selection);
free(s->arena);
free(s->spare);
free(s);
}
/* Make room for cols x rows. A failed call keeps the old contents, so the
* snapshot stays readable. */
static bool reserve(struct wsap_vtcore_snapshot *s, int cols, int rows)
{
size_t cells = (size_t)cols * (size_t)rows;
if (cells > s->cell_cap) {
struct wsap_vtcore_cell *c = realloc(s->cells, cells * sizeof(*c));
if (!c)
return false;
s->cells = c;
struct wsap_vtcore_cell *st = realloc(s->stage, cells * sizeof(*st));
if (!st)
return false;
s->stage = st;
s->cell_cap = cells;
}
if (rows > s->row_cap) {
uint64_t *k = realloc(s->keys, (size_t)rows * sizeof(*k));
if (k)
s->keys = k;
uint32_t *rc = realloc(s->row_clusters, (size_t)rows * sizeof(*rc));
if (rc)
s->row_clusters = rc;
struct wsap_vtcore_span *sel = realloc(s->selection, (size_t)rows * sizeof(*sel));
if (sel)
s->selection = sel;
if (!k || !rc || !sel)
return false;
s->row_cap = rows;
}
return true;
}
/* The arena that phase 1 appends cluster records to: the live arena after
* its records, or the spare arena for a rebuild. Records past arena_len are
* not visible, so a failed update leaves nothing behind. */
struct arena_out {
uint32_t **buf;
uint32_t *cap;
uint32_t len;
};
/* Make room for need words. False when memory runs out or an offset would not
* fit below WSAP_VTCORE_TEXT_CLUSTER. */
static bool arena_reserve(struct arena_out *a, uint64_t need)
{
if (need > WSAP_VTCORE_TEXT_CLUSTER)
return false;
if (need <= *a->cap)
return true;
uint32_t cap = wsap_vtcore_grow_cap32(*a->cap ? *a->cap * 2 : 256, (uint32_t)need);
uint32_t *grown = realloc(*a->buf, cap * sizeof(*grown));
if (!grown)
return false;
*a->buf = grown;
*a->cap = cap;
return true;
}
/* Append a cluster record and set *text to it. False when arena_reserve()
* fails. */
static bool arena_add(struct arena_out *a, const struct gstore *g, uint32_t handle,
uint32_t *text)
{
uint32_t cps[WSAP_VTCORE_GRAPHEME_MAX_LEN];
int n = wsap_vtcore_gstore_expand(g, handle, cps, WSAP_VTCORE_GRAPHEME_MAX_LEN);
if (n <= 0) {
*text = ' ';
return true;
}
uint64_t need = (uint64_t)a->len + (uint32_t)n + 1;
if (!arena_reserve(a, need))
return false;
uint32_t off = a->len;
(*a->buf)[off] = (uint32_t)n;
memcpy(&(*a->buf)[off + 1], cps, (size_t)n * sizeof(*cps));
a->len = (uint32_t)need;
*text = WSAP_VTCORE_TEXT_CLUSTER | off;
return true;
}
/* Convert one stored row into dst. False when a cluster record does not fit. */
static bool convert_row(struct arena_out *a, const struct gstore *g,
struct wsap_vtcore_cell *dst, const struct cell *src, int cols)
{
for (int x = 0; x < cols; x++) {
const struct cell *c = &src[x];
uint16_t f = c->flags;
uint32_t text = c->c;
if (WSAP_VTCORE_EXPECT(text < 0x20, 0))
text = text ? ' ' : 0;
else if (WSAP_VTCORE_EXPECT(wsap_vtcore_grapheme_is_handle(text), 0) &&
!arena_add(a, g, text, &text))
return false;
dst[x] = (struct wsap_vtcore_cell){
.text = text,
.fg = c->fg,
.bg = c->bg,
.attrs = (uint16_t)(f & ~(CELL_WIDE | CELL_TRAIL | CELL_WRAP_PAD)),
.width = (f & CELL_TRAIL) ? 0 : (f & CELL_WIDE) ? 2 : 1,
};
}
return true;
}
/* A row that keeps its old copy. */
#define ROW_KEPT UINT32_MAX
/* The most arena words reserved so that apply() can convert rows directly. */
#define DIRECT_MAX_WORDS (1u << 16)
/* What one update does. Phase 1 fills it in and changes no snapshot field. */
struct plan {
bool all; /* rebuild every row and swap in the spare arena */
int scrolled; /* rows the content moved up */
uint32_t arena_len; /* arena length with the new records */
const uint64_t *keys; /* key of each new row */
const uint32_t *words; /* arena words of each staged row, or ROW_KEPT */
int staged; /* rows that are not ROW_KEPT */
bool direct; /* apply() converts the rows; the arena has room */
const int *c0, *c1; /* selected columns of each row */
};
/* Phase 2: write the plan into the snapshot. Nothing here can fail. */
static void apply(struct wsap_vtcore_snapshot *s, const struct wsap_vtcore *t, const struct plan *p)
{
int cols = t->cols, rows = t->rows;
int k = p->scrolled;
if (p->all) {
uint32_t *arena = s->arena, cap = s->arena_cap;
s->arena = s->spare;
s->arena_cap = s->spare_cap;
s->spare = arena;
s->spare_cap = cap;
s->arena_dead = 0;
}
s->arena_len = p->arena_len;
bool changed = p->all;
size_t row_bytes = (size_t)cols * sizeof(struct wsap_vtcore_cell);
/* Staged rows: copy the smaller part. Either the kept rows go into the
* stage, which then becomes the cells, or the staged rows go into the
* cells. A scroll moves every kept row anyway, so it swaps. */
bool swap = !p->direct && (k > 0 || p->staged * 2 > rows);
if (p->direct && k > 0)
memmove(s->cells, s->cells + (size_t)k * cols, (size_t)(rows - k) * row_bytes);
if (swap) {
for (int y = 0; y < rows; y++)
if (p->words[y] == ROW_KEPT)
memcpy(s->stage + (size_t)y * cols, s->cells + (size_t)(y + k) * cols, row_bytes);
struct wsap_vtcore_cell *cells = s->cells;
s->cells = s->stage;
s->stage = cells;
}
if (k > 0) {
for (int y = 0; y < k; y++)
s->arena_dead += s->row_clusters[y];
memmove(s->row_clusters, s->row_clusters + k,
(size_t)(rows - k) * sizeof(uint32_t));
memmove(s->keys, s->keys + k,
(size_t)(rows - k) * sizeof(uint64_t));
memset(s->keys + (rows - k), 0, (size_t)k * sizeof(uint64_t));
memset(s->row_clusters + (rows - k), 0, (size_t)k * sizeof(uint32_t));
}
for (int y = 0; y < rows; y++) {
if (p->words[y] == ROW_KEPT)
continue;
if (!p->all)
s->arena_dead += s->row_clusters[y];
if (p->direct) {
/* Phase 1 reserved room for the worst case, so this cannot fail. */
struct arena_out a = { &s->arena, &s->arena_cap, s->arena_len };
(void)convert_row(&a, t->gstore, s->cells + (size_t)y * cols,
wsap_vtcore_screen_view_row(t, y), cols);
s->row_clusters[y] = a.len - s->arena_len;
s->arena_len = a.len;
} else {
if (!swap)
memcpy(s->cells + (size_t)y * cols, s->stage + (size_t)y * cols, row_bytes);
s->row_clusters[y] = p->words[y];
}
s->keys[y] = p->keys[y];
changed = true;
}
for (int y = 0; y < rows; y++) {
struct wsap_vtcore_span span = p->c1[y] >= p->c0[y] ? (struct wsap_vtcore_span){ p->c0[y], p->c1[y] + 1 }
: (struct wsap_vtcore_span){ 0 };
if (p->all || span.begin != s->selection[y].begin || span.end != s->selection[y].end)
changed = true;
s->selection[y] = span;
}
struct wsap_vtcore_cursor cursor = wsap_vtcore_cursor(t);
int view_offset = wsap_vtcore_view_offset(t);
cursor.pos.y += view_offset;
if (cursor.pos.y >= rows)
cursor.visible = false;
const struct wsap_vtcore_cursor *old = &s->view.cursor;
if (cursor.pos.x != old->pos.x || cursor.pos.y != old->pos.y ||
cursor.style != old->style || cursor.visible != old->visible ||
cursor.blink != old->blink ||
s->view.scroll_offset != view_offset ||
s->view.reverse_video != t->reverse_video)
changed = true;
if (p->all || s->view.palette_version != t->palette.version) {
memcpy(s->palette, t->palette.colors, sizeof(s->palette));
s->view.palette_version = t->palette.version;
changed = true;
}
s->source = t->serial;
s->view.size = (struct wsap_vtcore_vector2i){ .x = cols, .y = rows };
s->view.cursor = cursor;
s->view.scroll_offset = view_offset;
s->view.scrolled = k;
s->view.reverse_video = t->reverse_video;
if (changed || k)
s->view.version++;
}
/* Phase 1 for one update. Allocates and checks everything that can fail,
* then hands the plan to apply(). A false return leaves the content as it was. */
static bool wsap_vtcore_snapshot_update_inner(struct wsap_vtcore_snapshot *s, struct wsap_vtcore *t)
{
if (!s || !t)
return false;
int cols = t->cols, rows = t->rows;
bool ok = false;
bool resized = s->view.size.x != cols || s->view.size.y != rows;
bool all = resized || s->source != t->serial;
int scrolled = 0;
if (!reserve(s, cols, rows))
return false;
/* Scratch for rows above 256: new keys, staged arena words, then the
* selection spans. */
uint64_t stack_keys[256];
uint32_t stack_words[256];
int stack[2][256];
uint64_t *new_keys = stack_keys;
uint32_t *words = stack_words;
int *c0 = stack[0], *c1 = stack[1];
void *heap = NULL;
if (rows > 256) {
heap = malloc((size_t)rows * (sizeof(*new_keys) + sizeof(*words) + 2 * sizeof(*c0)));
if (!heap)
return false;
new_keys = heap;
words = (uint32_t *)(new_keys + rows);
c0 = (int *)(words + rows);
c1 = c0 + rows;
}
struct plan p = { .keys = new_keys, .words = words, .c0 = c0, .c1 = c1 };
/* Reclaim cluster records once most of the arena is garbage. */
if (s->arena_dead > 4096 && s->arena_dead * 2 > s->arena_len)
all = true;
wsap_vtcore_hist_prepare_rows(&t->hist, cols);
if (!wsap_vtcore_hist_view_sync(&t->view, &t->hist, cols))
goto done;
wsap_vtcore_hist_view_refine(&t->view, &t->hist, cols, rows);
for (int y = 0; y < rows; y++)
new_keys[y] = wsap_vtcore_screen_view_row_key(t, y);
if (!all && rows > 1) {
int cand_k = 0;
/* Find candidate scroll offset k by checking where top rows moved. */
uint64_t key0 = new_keys[0];
if (key0) {
for (int k = 1; k < rows; k++) {
if (s->keys[k] == key0) {
cand_k = k;
break;
}
}
}
if (!cand_k && rows > 2) {
uint64_t key1 = new_keys[1];
if (key1) {
for (int k = 1; 1 + k < rows; k++) {
if (s->keys[1 + k] == key1) {
cand_k = k;
break;
}
}
}
}
if (cand_k > 0) {
int total = rows - cand_k;
int threshold = total / 2;
int matches = 0, mismatches = 0;
for (int y = 0; y < total; y++) {
if (new_keys[y] == s->keys[y + cand_k]) {
if (++matches > threshold) {
scrolled = cand_k;
break;
}
} else {
if (++mismatches > threshold)
break;
}
}
}
}
/* Mark the rows that change. A row that scrolled in from below has no
* old copy. */
for (int y = 0; y < rows; y++) {
if (!all && y + scrolled < rows && s->keys[y + scrolled] == new_keys[y]) {
words[y] = ROW_KEPT;
} else {
words[y] = 0;
p.staged++;
}
}
/* Nothing a reader sees may change before apply(). A few rows convert in
* apply(), straight into the cells, once the arena has room for the most
* they can add. More rows convert here into the stage, with their cluster
* records after the live ones, or in the spare arena for a rebuild. */
struct arena_out a = all ? (struct arena_out){ &s->spare, &s->spare_cap, 0 }
: (struct arena_out){ &s->arena, &s->arena_cap, s->arena_len };
uint64_t worst = (uint64_t)p.staged * (uint64_t)cols * (1 + WSAP_VTCORE_GRAPHEME_MAX_LEN);
if (!all && worst <= DIRECT_MAX_WORDS) {
if (!arena_reserve(&a, a.len + worst))
goto done;
p.direct = true;
} else {
for (int y = 0; y < rows; y++) {
if (words[y] == ROW_KEPT)
continue;
uint32_t before = a.len;
if (!convert_row(&a, t->gstore, s->stage + (size_t)y * cols,
wsap_vtcore_screen_view_row(t, y), cols))
goto done;
words[y] = a.len - before;
}
}
if (!wsap_vtcore_selection_view_spans(t, c0, c1))
goto done;
p.all = all;
p.scrolled = scrolled;
p.arena_len = a.len;
apply(s, t, &p);
ok = true;
done:
free(heap);
return ok;
}
bool wsap_vtcore_snapshot_update(struct wsap_vtcore_snapshot *s, struct wsap_vtcore *t)
{
if (!s || !t)
return false;
wsap_vtcore_write_begin(t);
bool ok = wsap_vtcore_snapshot_update_inner(s, t);
wsap_vtcore_write_end(t);
return ok;
}
const struct wsap_vtcore_view *wsap_vtcore_snapshot_view(const struct wsap_vtcore_snapshot *s)
{
return s ? &s->view : NULL;
}
const struct wsap_vtcore_cell *wsap_vtcore_snapshot_row(const struct wsap_vtcore_snapshot *s, int y)
{
if (!s || y < 0 || y >= s->view.size.y)
return NULL;
return s->cells + (size_t)y * s->view.size.x;
}
uint64_t wsap_vtcore_snapshot_row_key(const struct wsap_vtcore_snapshot *s, int y)
{
if (!s || y < 0 || y >= s->view.size.y)
return 0;
return s->keys[y];
}
struct wsap_vtcore_span wsap_vtcore_snapshot_row_selection(const struct wsap_vtcore_snapshot *s, int y)
{
if (!s || y < 0 || y >= s->view.size.y)
return (struct wsap_vtcore_span){ 0 };
return s->selection[y];
}
int wsap_vtcore_snapshot_cluster(const struct wsap_vtcore_snapshot *s, uint32_t text, uint32_t *cps, int cap)
{
if (!s)
return 0;
if (!(text & WSAP_VTCORE_TEXT_CLUSTER)) {
if (cps && cap > 0)
cps[0] = text;
return 1;
}
uint32_t off = text & ~WSAP_VTCORE_TEXT_CLUSTER;
if (off >= s->arena_len)
return 0;
int n = (int)s->arena[off];
int copy = n < cap ? n : cap;
if (cps && copy > 0)
memcpy(cps, &s->arena[off + 1], (size_t)copy * sizeof(*cps));
return n;
}
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