#ifndef YASL_NATIVE_H #define YASL_NATIVE_H #include "yasl/yasl.h" #ifdef __cplusplus extern "C" { #endif /* Optional platform interoperability. All handles are borrowed and expire on * object destruction. Check yasl_display_backend() before casting: * * display surface * Wayland struct wl_display * struct wl_surface * * X11 Display * Window (cast through uintptr_t) * Cocoa NSApplication * NSWindow * (view: window.contentView) */ YASL_API void *yasl_display_get_native_handle(struct yasl_display *d); YASL_API void *yasl_surface_get_native_handle(struct yasl_surface *s); /* Create a surface for application-managed native rendering. graphics_device * must be non-NULL; currently an id on Cocoa, retained by the surface. * Other backends return NULL with errno=ENOTSUP. CPU rendering uses the ordinary * yasl_surface_create_toplevel() and requires no native device. */ YASL_API struct yasl_surface *yasl_surface_create_native(struct yasl_display *d, const struct yasl_surface_spec *spec, void *graphics_device); struct yasl_native_frame { void *drawable; /* id on Cocoa */ bool transaction; /* CAMetalLayer.presentsWithTransaction */ }; /* Query the current draw target's native drawable. Returns false for unsupported * backends, stale targets, or outside the draw callback. The result expires on * successful present, callback return, or surface destruction. Native renderers * submit/present the drawable, then call yasl_surface_present() to record it. */ YASL_API bool yasl_surface_get_native_frame(struct yasl_surface *s, const struct yasl_framebuffer *target, struct yasl_native_frame *out); #ifdef __cplusplus } #endif #endif /* YASL_NATIVE_H */