From 563b23a33726289387193b85d90fb569631ee05f Mon Sep 17 00:00:00 2001 From: Berke Güzel Date: Tue, 13 Oct 2026 23:52:22 +0300 Subject: Reconnect to a restarted Wayland compositor Windows now outlive the compositor. On connection loss YASL sends DISPLAY_LOST instead of closing every window, retries the connection on a loop timer, rebuilds each toplevel with its title, size, state and GL context, and sends DISPLAY_RESTORED. CPU windows keep their pixels; GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild them on restore. - Free the dead connection's objects on the next wait, after the application has released GPU objects built on them. - Report a lost connection as an event rather than a failed wait. - Refuse window and Vulkan surface creation while offline with the new YASL_ERROR_DISCONNECTED. - Close popups, cancel drags and fail pending clipboard requests on loss. - Print only protocol errors, not ordinary disconnects. - Examples survive a restart; game.c rebinds its GL context. - Add an end-to-end test that kills Weston under CPU, GL and Vulkan windows and requires them to recover. Co-Authored-By: Claude Opus 5.5 --- src/common/types.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/common/types.h') diff --git a/src/common/types.h b/src/common/types.h index 91f8a47..40c502f 100644 --- a/src/common/types.h +++ b/src/common/types.h @@ -355,7 +355,8 @@ enum yasl_private_event_type { YASL_PRIVATE_EVENT_DISPLAY_LOST, YASL_PRIVATE_EVENT_PEN, YASL_PRIVATE_EVENT_TEXT_EDIT, - YASL_PRIVATE_EVENT_REFRESH, /**< No payload; display connection failed. */ + YASL_PRIVATE_EVENT_REFRESH, /**< No payload; surface contents are needed. */ + YASL_PRIVATE_EVENT_DISPLAY_RESTORED, /**< No payload; display reconnected after DISPLAY_LOST. */ }; /** Physical keyboard transition with optional layout labels. -- cgit v1.2.3