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path: root/tests/wayland/test_reconnect.c
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11 daysSimplify the public API into one dense headerBerke Güzel
yasl.h now holds everything except Vulkan: 45 functions instead of 62, and three installed headers instead of ten. - One constructor: yasl_surface_create takes CPU, GL or NATIVE, with zero-initialized GL options meaning 3.2 core, RGBA8, D24S8. - Events carry action, mods, x, y and text at the top level; pen positions are now logical like pointer positions. - yasl_cpu_pixels/yasl_cpu_present draw into one persistent canvas, cutting three full-frame copies per frame. - yasl_surface_get_info, yasl_surface_request, YASL_CURSOR_LOCKED, yasl_surface_set_text_input, yasl_surface_begin_move_resize and yasl_surface_get_native replace groups of narrower calls. - Interactive calls drop the decorative trigger event argument. - yasl_wait_event returns 0 only on timeout or yasl_wake, the refresh callback runs only in native modal loops, focus loss sends INPUT_RESET, and a lost event no longer fails every later wait. - Unsupported operations and bad arguments report ENOTSUP and EINVAL instead of EIO; the keycodes header no longer needs C23. - The shared library gets a versioned SONAME and version macros. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
11 daysRedefine public and rendering APIs with explicit contractsBerke Güzel
12 daysReconnect to a restarted Wayland compositorBerke Güzel
Windows now outlive the compositor. On connection loss YASL sends DISPLAY_LOST instead of closing every window, retries the connection on a loop timer, rebuilds each toplevel with its title, size, state and GL context, and sends DISPLAY_RESTORED. CPU windows keep their pixels; GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild them on restore. - Free the dead connection's objects on the next wait, after the application has released GPU objects built on them. - Report a lost connection as an event rather than a failed wait. - Refuse window and Vulkan surface creation while offline with the new YASL_ERROR_DISCONNECTED. - Close popups, cancel drags and fail pending clipboard requests on loss. - Print only protocol errors, not ordinary disconnects. - Examples survive a restart; game.c rebinds its GL context. - Add an end-to-end test that kills Weston under CPU, GL and Vulkan windows and requires them to recover. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>