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An application that has its own descriptors and timers needed a second
loop next to yasl's, and could not see yasl's key-repeat timer, clipboard
pipes or reconnect timer. Now there is one wait: the application owns a
yasl_loop, and yasl_init can run the display on it.
- Public yasl_loop_*: descriptors, timers and signals. Descriptor
callbacks return void. Timer IDs are 64 bits and never reused; a zero
delay runs in the next step. A nested step or run fails with EBUSY, a
step off the loop's thread with EPERM, and a quit made before a run ends
it at once. An interrupted wait keeps its deadline. Creating a loop
fails when it cannot make its wake pipe.
- The display drives the loop through prepare, wait and check hooks
instead of wrapping its step. Wayland finishes its read before any
callback runs, so loop callbacks may create surfaces and do roundtrips.
Readiness (queued events, an owed REFRESH) is derived in the step, so
the wait never blocks over pending work. A draw that cannot proceed for
want of a buffer is no longer counted as work.
- yasl_init takes struct yasl_options. With loop and on_event, each step
delivers events to on_event and yasl_wait_event fails with EBUSY.
EALREADY only for the same options, EBUSY for others.
- yasl_surface_request_frame: a REFRESH once the window can show a new
frame, for pacing animation.
- DISPLAY_LOST reports whether the display reconnects. Pull waits still
fail with ENOTCONN after a final loss.
- Events pushed from another thread wake the loop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Add yasl_cpu_present_damage to submit partial damage rectangles.
Skip commit timers for CPU surfaces to prevent display delay.
Remove frame callback gating in surface_draw_frame when free buffers exist.
Flush the display immediately on CPU present.
Forward tearing option to window specifications.
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This reverts commit b2f963670845e7e1bcb9f3b141e12ea7ba7560a4.
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The caret's logical rectangle depends on the surface scale. A scale
change left the compositor with the old rectangle until the app sent a
new caret. Send the caret again on every rescale while text input is
active.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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- GL swaps on a rendering thread no longer touch frame callbacks or
presentation feedback. They set a per-surface flag and wake the loop; the
owner thread arms both at its next flush and commits, so the frame callback
fires without waiting for the application's next swap.
- Clear the offline flag only after the reconnect rebuild succeeds, and not
when the connection was lost again during it.
- make_current fails with ENOTCONN for a window without a context. Detaching
is a no-op when nothing is current or the EGL display is gone.
- Window move, resize, window menu and drag start need a pointer button or
tablet tip that is still held; otherwise they fail with ESTALE and use that
press's serial. Popups fail with ESTALE without an input serial and with
ENOTCONN while the display is lost.
- An oversized device size shrinks to the buffer limits, keeping the aspect
ratio, instead of closing the window.
- FIXED_SIZE windows pin xdg min and max on every set_size. The 64px minimum
applies only to compositor-suggested sizes, not to application sizes.
- The keyboard-enter serial becomes the input serial. Clipboard copy with no
keyboard focus fails with ESTALE.
- Relative-pointer windows relock after a reconnect rebuild.
- errno: EBUSY for an active drag, ENOTSUP for place_under_pointer and for GL
without EGL, EINVAL for drag carry without a drag.
- Default window title and app ID are "YASL".
- Pointer motion and button events carry unrounded device-pixel positions in
precise_x/precise_y with precise_position set.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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Windows now outlive the compositor. On connection loss YASL sends
DISPLAY_LOST instead of closing every window, retries the connection on
a loop timer, rebuilds each toplevel with its title, size, state and GL
context, and sends DISPLAY_RESTORED. CPU windows keep their pixels;
GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild
them on restore.
- Free the dead connection's objects on the next wait, after the
application has released GPU objects built on them.
- Report a lost connection as an event rather than a failed wait.
- Refuse window and Vulkan surface creation while offline with the new
YASL_ERROR_DISCONNECTED.
- Close popups, cancel drags and fail pending clipboard requests on loss.
- Print only protocol errors, not ordinary disconnects.
- Examples survive a restart; game.c rebinds its GL context.
- Add an end-to-end test that kills Weston under CPU, GL and Vulkan
windows and requires them to recover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Applications now need far less ceremony: hello.c is a 20-line loop that
handles REFRESH, CLOSE and QUIT and draws into the surface's own pixels.
- Fold GEOMETRY, STATE and FOCUS into one WINDOW event carrying size,
scale and state; unchanged values send nothing.
- Guarantee REFRESH once a window has a size and after every resize,
never at size zero.
- Merge DROP_HOVER into DROP with over/leave/data actions and give drag
and drop actions enums.
- Keep event strings valid until the next wait and drop
yasl_event_release; empty or failed waits report NONE.
- Replace copy-in presentation with a lent pixel buffer:
yasl_cpu_pixels and yasl_cpu_present.
- Remove yasl_poll_event, yasl_cpu_read_pixels, unused event fields and
comments that restated names.
- Wayland: resize floating windows in request_size instead of reporting
it unsupported, and stop marking new GPU surfaces as Vulkan so
yasl_vulkan_create_surface no longer fails with NATIVE_WINDOW_IN_USE.
Also includes the in-progress public API refactor that was uncommitted
in the tree (removal of the app/loop layer, new surface, GL and Vulkan
entry points).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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wsap_term writes PNG screenshots for its debug server and keeps its own
copy of the frame because YASL had no readback.
yasl_surface_read_pixels() copies the frame from the last successful
present, or reports its extent when the buffer is too small. X11 and
Cocoa keep it in their single CPU target until the next draw starts;
X11 now also forgets it when a resize replaces the target, and Cocoa
records the presented extent because a resize can change the size before
the next draw. Wayland remembers which buffer it committed and forgets it
when a draw reuses that buffer.
The backend test checks the copy on Wayland and X11, and that draws that
never present do not show through. The Cocoa path is not built or run
here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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