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A drag that dropped on no YASL surface, such as one dropped on the
desktop or canceled, ended unheard: the public drag start set no end
listener. An application then waited for the drag's end forever.
The public layer now listens for the end. When no surface got the
drop, the origin gets DRAG with the new action YASL_DROP_CANCEL.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A frame request now only records intent. Each loop step resolves it after
the callbacks that present, so a request made before the present waits for
that frame. An animation that asked first got two REFRESH events per frame
on X11 and with GL.
With no frame in flight, the REFRESH comes one refresh interval after the
last present or answer, so a request without a present cannot spin.
Queued events now go before an owed REFRESH. Input reaches the application
before it draws, and a queued REFRESH pays an owed one for the same surface.
The loop prepare only peeks at a lost event, so deliver can report it as a
final loss. A failed push from another thread wakes the loop.
Signals and posts run at the end of a step, after descriptors and timers.
A signal handler now sees the output that came with it.
A render-thread GL swap counts as in flight on Wayland.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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An application that has its own descriptors and timers needed a second
loop next to yasl's, and could not see yasl's key-repeat timer, clipboard
pipes or reconnect timer. Now there is one wait: the application owns a
yasl_loop, and yasl_init can run the display on it.
- Public yasl_loop_*: descriptors, timers and signals. Descriptor
callbacks return void. Timer IDs are 64 bits and never reused; a zero
delay runs in the next step. A nested step or run fails with EBUSY, a
step off the loop's thread with EPERM, and a quit made before a run ends
it at once. An interrupted wait keeps its deadline. Creating a loop
fails when it cannot make its wake pipe.
- The display drives the loop through prepare, wait and check hooks
instead of wrapping its step. Wayland finishes its read before any
callback runs, so loop callbacks may create surfaces and do roundtrips.
Readiness (queued events, an owed REFRESH) is derived in the step, so
the wait never blocks over pending work. A draw that cannot proceed for
want of a buffer is no longer counted as work.
- yasl_init takes struct yasl_options. With loop and on_event, each step
delivers events to on_event and yasl_wait_event fails with EBUSY.
EALREADY only for the same options, EBUSY for others.
- yasl_surface_request_frame: a REFRESH once the window can show a new
frame, for pacing animation.
- DISPLAY_LOST reports whether the display reconnects. Pull waits still
fail with ENOTCONN after a final loss.
- Events pushed from another thread wake the loop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Add yasl_cpu_present_damage to submit partial damage rectangles.
Skip commit timers for CPU surfaces to prevent display delay.
Remove frame callback gating in surface_draw_frame when free buffers exist.
Flush the display immediately on CPU present.
Forward tearing option to window specifications.
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- Wayland: a touch contact is a press for move, resize, menu and drag
again, and a compositor without xdg-system-bell reports ENOTSUP.
- yasl_surface_set_cursor no longer reports a stale errno.
- The X11 input test expects the TIMESTAMP and MULTIPLE targets and
drives an INCR transfer instead of expecting INCR to be rejected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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yasl.h now holds everything except Vulkan: 45 functions instead of 62,
and three installed headers instead of ten.
- One constructor: yasl_surface_create takes CPU, GL or NATIVE, with
zero-initialized GL options meaning 3.2 core, RGBA8, D24S8.
- Events carry action, mods, x, y and text at the top level; pen
positions are now logical like pointer positions.
- yasl_cpu_pixels/yasl_cpu_present draw into one persistent canvas,
cutting three full-frame copies per frame.
- yasl_surface_get_info, yasl_surface_request, YASL_CURSOR_LOCKED,
yasl_surface_set_text_input, yasl_surface_begin_move_resize and
yasl_surface_get_native replace groups of narrower calls.
- Interactive calls drop the decorative trigger event argument.
- yasl_wait_event returns 0 only on timeout or yasl_wake, the refresh
callback runs only in native modal loops, focus loss sends
INPUT_RESET, and a lost event no longer fails every later wait.
- Unsupported operations and bad arguments report ENOTSUP and EINVAL
instead of EIO; the keycodes header no longer needs C23.
- The shared library gets a versioned SONAME and version macros.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Windows now outlive the compositor. On connection loss YASL sends
DISPLAY_LOST instead of closing every window, retries the connection on
a loop timer, rebuilds each toplevel with its title, size, state and GL
context, and sends DISPLAY_RESTORED. CPU windows keep their pixels;
GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild
them on restore.
- Free the dead connection's objects on the next wait, after the
application has released GPU objects built on them.
- Report a lost connection as an event rather than a failed wait.
- Refuse window and Vulkan surface creation while offline with the new
YASL_ERROR_DISCONNECTED.
- Close popups, cancel drags and fail pending clipboard requests on loss.
- Print only protocol errors, not ordinary disconnects.
- Examples survive a restart; game.c rebinds its GL context.
- Add an end-to-end test that kills Weston under CPU, GL and Vulkan
windows and requires them to recover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Applications now need far less ceremony: hello.c is a 20-line loop that
handles REFRESH, CLOSE and QUIT and draws into the surface's own pixels.
- Fold GEOMETRY, STATE and FOCUS into one WINDOW event carrying size,
scale and state; unchanged values send nothing.
- Guarantee REFRESH once a window has a size and after every resize,
never at size zero.
- Merge DROP_HOVER into DROP with over/leave/data actions and give drag
and drop actions enums.
- Keep event strings valid until the next wait and drop
yasl_event_release; empty or failed waits report NONE.
- Replace copy-in presentation with a lent pixel buffer:
yasl_cpu_pixels and yasl_cpu_present.
- Remove yasl_poll_event, yasl_cpu_read_pixels, unused event fields and
comments that restated names.
- Wayland: resize floating windows in request_size instead of reporting
it unsupported, and stop marking new GPU surfaces as Vulkan so
yasl_vulkan_create_surface no longer fails with NATIVE_WINDOW_IN_USE.
Also includes the in-progress public API refactor that was uncommitted
in the tree (removal of the app/loop layer, new surface, GL and Vulkan
entry points).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Drops arrive as a CRLF-separated text/uri-list of file URLs, so every
consumer percent-decodes them; wsap_term does it in its own drop code.
yasl_drop_next_path() walks the list and returns one decoded local path
at a time. It accepts file:///, file:/, and file://localhost or this
machine's name, ends the path at '?' or '#', and skips comments, other
schemes, remote hosts, malformed escapes, and escaped NUL bytes. A buffer
that is too small leaves the cursor in place, like the other functions
that fill a buffer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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wsap_term writes PNG screenshots for its debug server and keeps its own
copy of the frame because YASL had no readback.
yasl_surface_read_pixels() copies the frame from the last successful
present, or reports its extent when the buffer is too small. X11 and
Cocoa keep it in their single CPU target until the next draw starts;
X11 now also forgets it when a resize replaces the target, and Cocoa
records the presented extent because a resize can change the size before
the next draw. Wayland remembers which buffer it committed and forgets it
when a draw reuses that buffer.
The backend test checks the copy on Wayland and X11, and that draws that
never present do not show through. The Cocoa path is not built or run
here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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wsap_term hardcodes 400 ms in three places to count clicks.
yasl_display_double_click_ms() reads the interval from the system. X11
parses Net/DoubleClickTime from the XSETTINGS owner's property. Wayland
has no protocol for it, so it asks the Settings portal for KDE's
DoubleClickInterval, which KDE sends as a string and which exists only
when the user set it, then GNOME's double-click. X11 without XSETTINGS
asks the portal too. Cocoa reads NSEvent.doubleClickInterval. Missing or
implausible values give YASL_DOUBLE_CLICK_MS_DEFAULT, 400 ms.
The X11 state test covers the XSETTINGS parser in both byte orders and
with truncation. The Xwayland test owns the settings selection. The
desktop test serves both portal keys. The Cocoa path is not built or run
here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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wsap_term keeps per-platform code for opening links, notifications, the
bell, high-contrast detection, the executable and bundle paths, and the
default locale. These now live behind <yasl/desktop.h>.
On Linux, src/platform/freedesktop serves both backends. Opening a URI
runs xdg-open from PATH through a double fork, so the opener gets default
signal dispositions, an empty mask, a new session, and none of the
application's descriptors. Notifications and the Settings portal use the
session bus through libdbus-1, an optional dependency behind -Ddbus.
Appearance falls back to GTK_THEME without a portal. The bell uses
xdg-system-bell on Wayland and the XKB bell on X11.
Cocoa implements the same calls with NSWorkspace, UserNotifications, the
effective appearance, NSBeep, the bundle, and CFLocale. That code is not
built or run here; it needs a macOS check.
The desktop test runs under dbus-run-session against a fake notification
server and portal, and uses a fake xdg-open to check argument passing,
signal state, and descriptor inheritance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Pointer events set button only on press and release, so wsap_term tracked
held buttons itself to tell a drag from a hover.
yasl_pointer_event.buttons now holds a YASL_BUTTON_BIT() mask of the buttons
held after each event. The common input queue tracks it from the DOWN and
UP events it queues, and clears it on INPUT_RESET and on allocation
failure. Wayland also clears it on leave, since the compositor sends leave
during a press only when it takes the pointer and no release follows. X11
and Cocoa keep it, because they deliver motion and the release to the
pressed window after leave.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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wsap_term runs its own eventfds to wake the loop from its pty worker and
accessibility threads, and its own signalfd or self-pipe per platform.
yasl_loop_kick() is now documented as safe from any thread and from a
signal handler. yasl_loop_post() queues a function to run on the owning
thread during a later step. yasl_loop_watch_signals() installs a
process-wide SA_RESTART handler per signal that records the signal and
kicks the loop, so callbacks run on the loop thread on every platform
without touching thread masks.
Cocoa dispatch waited only for AppKit events, so kicks, posts, and fd
watches could not end an indefinite wait, and yasl_post_event() did not
wake yasl_run(). While waiting, Cocoa now mirrors the loop's descriptors
in a kqueue whose run loop source posts a wake event. If kqueue rejects a
descriptor, the wait is bounded to 10 ms.
The Cocoa change is not built or run here; it needs a macOS check.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Without yasl_app_desc.event, a close request had nowhere to go and the
window stayed open. The runner now stops instead, so hello drops its
event callback.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A new optional yasl_app_desc.window spec makes yasl_run() create that
toplevel and request its first frame before init(), which is now
optional too. If creation fails, yasl_run() closes the display and
returns an error without calling init().
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The core input queue and the yasl_run() runner each had their own event
type, and the runner translated one into the other. Both now share
struct yasl_event in <yasl/yasl.h>: yasl_surface_poll_event() returns the
same events the app event callback receives, so the runner forwards them
unchanged.
Pointer input becomes POINTER_DOWN/UP/MOTION/SCROLL/LEAVE with a named
yasl_pointer_button and a motion delta computed in the input queue. TEXT,
PASTE and DROP share one text payload, scale changes fold into
WINDOW_RESIZE, and every event carries a monotonic time_ns.
yasl_surface_set_mouse_mode() is replaced by
yasl_surface_set_pointer_mode(); no backend implements relative mode yet.
The export check now only counts YASL_API declarations, so function
pointer fields returning enum yasl_app_result are not mistaken for
exports.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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app_runner_unregister_surface freed the runner's entry at once. A frame
or event callback that destroyed its own surface returned into code that
still read that entry: app_runner_surface_draw read as->pacing, and the
input loop read as->surface and as->next. yasl-app-test hit this under
ASan.
Unregister now only clears the entry's surface. The run loop frees dead
entries before each iteration and at shutdown, when no callback runs.
The unused frame_in_progress flag is removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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and drag-and-drop
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game examples
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handle caching
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yasl_surface_del_timer zeroed its entry and kept it. A one-shot surface
timer that fired stayed in the surface's id list until the surface was
destroyed. A client that re-arms a one-shot timer, such as a cursor
blink, grew the list without bound, and each delete scanned all of it.
Delete now removes the entry. Before the list grows, add drops the ids
that the loop has retired. The list holds only armed timers.
Delete now returns false for a timer that already retired, as
yasl_loop_del_timer does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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- Add include/yasl/native/{wayland,cocoa,x11}.h with type-safe handle accessors.
- Unify drag-and-drop and window carry support across Wayland, X11, and Cocoa.
- Preserve full ABI compatibility for capability flags.
- Install native headers conditionally based on enabled backend.
- Include missing tablet example and backend test suites.
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Separate loop/timer and native interoperability APIs from the portable surface header. Unify dispatch, geometry queries, and timer callbacks; keep framebuffer bookkeeping and frame clocks private, and hide implementation symbols.
Update backends, documentation, examples, and API/integration coverage. Verify exports, strict C/C++ installed consumers, and normal plus ASan/UBSan suites.
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and Cocoa
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- Implement runtime backend selection (Wayland, X11, Cocoa)
- Add native X11 backend with clipboard, keyboard, mouse, and placement
- Integrate multi-backend integration tests running under Weston and Xwayland
- Retain zero-hole struct packing, branchless ALU/LUT primitives, and paced event loop
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yasl_surface
- Compact yasl_mouse_event from 36B to 32B (half a cacheline, 0 holes)
- Compact yasl_input_event from 56B to 48B (0 holes)
- Reduce yasl_surface by 2,048 bytes (shaving 32 full cachelines per surface)
- Optimize UTF-8 sanitize with vectorized validation fast-path
- Fast-path MIME prefix match in clipboard transfers
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- Fix Wayland event loop lockout by properly decoupling read arming and adding poll-backed dispatching
- Support standalone display lifecycle without requiring caller to manage a loop
- Eliminate alignment holes across yasl_surface, yasl_display, seat, touch_point, and conn_drag using pahole
- Replace branching state/button decoders with compile-time locked LUTs and branchless bitwise operations
- Accelerate UTF-8 validation with 64-bit word scanning for ASCII runs
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A minimal, modern desktop window surface library in C.
Supports Wayland on Linux and Cocoa/Metal on macOS with
presentation timing, fractional scaling, IME, and CSD.
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