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Applications now need far less ceremony: hello.c is a 20-line loop that
handles REFRESH, CLOSE and QUIT and draws into the surface's own pixels.
- Fold GEOMETRY, STATE and FOCUS into one WINDOW event carrying size,
scale and state; unchanged values send nothing.
- Guarantee REFRESH once a window has a size and after every resize,
never at size zero.
- Merge DROP_HOVER into DROP with over/leave/data actions and give drag
and drop actions enums.
- Keep event strings valid until the next wait and drop
yasl_event_release; empty or failed waits report NONE.
- Replace copy-in presentation with a lent pixel buffer:
yasl_cpu_pixels and yasl_cpu_present.
- Remove yasl_poll_event, yasl_cpu_read_pixels, unused event fields and
comments that restated names.
- Wayland: resize floating windows in request_size instead of reporting
it unsupported, and stop marking new GPU surfaces as Vulkan so
yasl_vulkan_create_surface no longer fails with NATIVE_WINDOW_IN_USE.
Also includes the in-progress public API refactor that was uncommitted
in the tree (removal of the app/loop layer, new surface, GL and Vulkan
entry points).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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wsap_term runs its own eventfds to wake the loop from its pty worker and
accessibility threads, and its own signalfd or self-pipe per platform.
yasl_loop_kick() is now documented as safe from any thread and from a
signal handler. yasl_loop_post() queues a function to run on the owning
thread during a later step. yasl_loop_watch_signals() installs a
process-wide SA_RESTART handler per signal that records the signal and
kicks the loop, so callbacks run on the loop thread on every platform
without touching thread masks.
Cocoa dispatch waited only for AppKit events, so kicks, posts, and fd
watches could not end an indefinite wait, and yasl_post_event() did not
wake yasl_run(). While waiting, Cocoa now mirrors the loop's descriptors
in a kqueue whose run loop source posts a wake event. If kqueue rejects a
descriptor, the wait is bounded to 10 ms.
The Cocoa change is not built or run here; it needs a macOS check.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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yasl_surface_del_timer zeroed its entry and kept it. A one-shot surface
timer that fired stayed in the surface's id list until the surface was
destroyed. A client that re-arms a one-shot timer, such as a cursor
blink, grew the list without bound, and each delete scanned all of it.
Delete now removes the entry. Before the list grows, add drops the ids
that the loop has retired. The list holds only armed timers.
Delete now returns false for a timer that already retired, as
yasl_loop_del_timer does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Separate loop/timer and native interoperability APIs from the portable surface header. Unify dispatch, geometry queries, and timer callbacks; keep framebuffer bookkeeping and frame clocks private, and hide implementation symbols.
Update backends, documentation, examples, and API/integration coverage. Verify exports, strict C/C++ installed consumers, and normal plus ASan/UBSan suites.
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