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The core input queue and the yasl_run() runner each had their own event
type, and the runner translated one into the other. Both now share
struct yasl_event in <yasl/yasl.h>: yasl_surface_poll_event() returns the
same events the app event callback receives, so the runner forwards them
unchanged.
Pointer input becomes POINTER_DOWN/UP/MOTION/SCROLL/LEAVE with a named
yasl_pointer_button and a motion delta computed in the input queue. TEXT,
PASTE and DROP share one text payload, scale changes fold into
WINDOW_RESIZE, and every event carries a monotonic time_ns.
yasl_surface_set_mouse_mode() is replaced by
yasl_surface_set_pointer_mode(); no backend implements relative mode yet.
The export check now only counts YASL_API declarations, so function
pointer fields returning enum yasl_app_result are not mistaken for
exports.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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game examples
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handle caching
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yasl_surface_del_timer zeroed its entry and kept it. A one-shot surface
timer that fired stayed in the surface's id list until the surface was
destroyed. A client that re-arms a one-shot timer, such as a cursor
blink, grew the list without bound, and each delete scanned all of it.
Delete now removes the entry. Before the list grows, add drops the ids
that the loop has retired. The list holds only armed timers.
Delete now returns false for a timer that already retired, as
yasl_loop_del_timer does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Separate loop/timer and native interoperability APIs from the portable surface header. Unify dispatch, geometry queries, and timer callbacks; keep framebuffer bookkeeping and frame clocks private, and hide implementation symbols.
Update backends, documentation, examples, and API/integration coverage. Verify exports, strict C/C++ installed consumers, and normal plus ASan/UBSan suites.
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and Cocoa
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- Implement runtime backend selection (Wayland, X11, Cocoa)
- Add native X11 backend with clipboard, keyboard, mouse, and placement
- Integrate multi-backend integration tests running under Weston and Xwayland
- Retain zero-hole struct packing, branchless ALU/LUT primitives, and paced event loop
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