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11 daysSimplify the public API into one dense headerBerke Güzel
yasl.h now holds everything except Vulkan: 45 functions instead of 62, and three installed headers instead of ten. - One constructor: yasl_surface_create takes CPU, GL or NATIVE, with zero-initialized GL options meaning 3.2 core, RGBA8, D24S8. - Events carry action, mods, x, y and text at the top level; pen positions are now logical like pointer positions. - yasl_cpu_pixels/yasl_cpu_present draw into one persistent canvas, cutting three full-frame copies per frame. - yasl_surface_get_info, yasl_surface_request, YASL_CURSOR_LOCKED, yasl_surface_set_text_input, yasl_surface_begin_move_resize and yasl_surface_get_native replace groups of narrower calls. - Interactive calls drop the decorative trigger event argument. - yasl_wait_event returns 0 only on timeout or yasl_wake, the refresh callback runs only in native modal loops, focus loss sends INPUT_RESET, and a lost event no longer fails every later wait. - Unsupported operations and bad arguments report ENOTSUP and EINVAL instead of EIO; the keycodes header no longer needs C23. - The shared library gets a versioned SONAME and version macros. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
11 daysRedefine public and rendering APIs with explicit contractsBerke Güzel
11 daysReconnect to a restarted Wayland compositorBerke Güzel
Windows now outlive the compositor. On connection loss YASL sends DISPLAY_LOST instead of closing every window, retries the connection on a loop timer, rebuilds each toplevel with its title, size, state and GL context, and sends DISPLAY_RESTORED. CPU windows keep their pixels; GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild them on restore. - Free the dead connection's objects on the next wait, after the application has released GPU objects built on them. - Report a lost connection as an event rather than a failed wait. - Refuse window and Vulkan surface creation while offline with the new YASL_ERROR_DISCONNECTED. - Close popups, cancel drags and fail pending clipboard requests on loss. - Print only protocol errors, not ordinary disconnects. - Examples survive a restart; game.c rebinds its GL context. - Add an end-to-end test that kills Weston under CPU, GL and Vulkan windows and requires them to recover. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
11 daysSimplify the public event and CPU APIBerke Güzel
Applications now need far less ceremony: hello.c is a 20-line loop that handles REFRESH, CLOSE and QUIT and draws into the surface's own pixels. - Fold GEOMETRY, STATE and FOCUS into one WINDOW event carrying size, scale and state; unchanged values send nothing. - Guarantee REFRESH once a window has a size and after every resize, never at size zero. - Merge DROP_HOVER into DROP with over/leave/data actions and give drag and drop actions enums. - Keep event strings valid until the next wait and drop yasl_event_release; empty or failed waits report NONE. - Replace copy-in presentation with a lent pixel buffer: yasl_cpu_pixels and yasl_cpu_present. - Remove yasl_poll_event, yasl_cpu_read_pixels, unused event fields and comments that restated names. - Wayland: resize floating windows in request_size instead of reporting it unsupported, and stop marking new GPU surfaces as Vulkan so yasl_vulkan_create_surface no longer fails with NATIVE_WINDOW_IN_USE. Also includes the in-progress public API refactor that was uncommitted in the tree (removal of the app/loop layer, new surface, GL and Vulkan entry points). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 dayspublic api refactorBerke Güzel
12 daysTrack pointer capture by its result in the game exampleBerke Güzel
The game assumed yasl_surface_set_pointer_mode() always succeeded, so on backends without relative mode it believed the pointer was captured. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 daysUnify core and runner events into struct yasl_eventBerke Güzel
The core input queue and the yasl_run() runner each had their own event type, and the runner translated one into the other. Both now share struct yasl_event in <yasl/yasl.h>: yasl_surface_poll_event() returns the same events the app event callback receives, so the runner forwards them unchanged. Pointer input becomes POINTER_DOWN/UP/MOTION/SCROLL/LEAVE with a named yasl_pointer_button and a motion delta computed in the input queue. TEXT, PASTE and DROP share one text payload, scale changes fold into WINDOW_RESIZE, and every event carries a monotonic time_ns. yasl_surface_set_mouse_mode() is replaced by yasl_surface_set_pointer_mode(); no backend implements relative mode yet. The export check now only counts YASL_API declarations, so function pointer fields returning enum yasl_app_result are not mistaken for exports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 daysrename and simplificationBerke Güzel
12 daysfix(examples): correct font bit endianness (MSB to LSB) to fix horizontally ↵Berke Güzel
mirrored text
12 daysfeat: implement modern Approach A app runner, unified events, notepad, and ↵Berke Güzel
game examples