diff options
Diffstat (limited to 'examples/game.c')
| -rw-r--r-- | examples/game.c | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/examples/game.c b/examples/game.c index 79beb7c..0be4461 100644 --- a/examples/game.c +++ b/examples/game.c @@ -29,15 +29,20 @@ int main(int argc, char **argv) } yasl_gl_swap_interval(s, 1); int result = 0, frames = 0; + bool online = true; for (bool running = true; running;) { + /* Drain events before each frame; while the display is gone, block until it returns. */ yasl_event e; - int n; - while ((n = yasl_wait_event(&e, 0)) > 0) { - if (e.type == YASL_EVENT_CLOSE || e.type == YASL_EVENT_QUIT || - (e.type == YASL_EVENT_KEY && e.key.key == YASL_KEY_ESCAPE)) running = false; - if (e.type == YASL_EVENT_DISPLAY_LOST) { result = 1; running = false; } - } + int n = yasl_wait_event(&e, online ? 0 : -1); if (n < 0) { result = 1; break; } + if (e.type == YASL_EVENT_CLOSE || e.type == YASL_EVENT_QUIT || + (e.type == YASL_EVENT_KEY && e.key.key == YASL_KEY_ESCAPE)) running = false; + if (e.type == YASL_EVENT_DISPLAY_LOST) online = false; + if (e.type == YASL_EVENT_DISPLAY_RESTORED) { + /* The context is new: bind it again and restore GL state here. */ + online = yasl_gl_make_current(s) && yasl_gl_swap_interval(s, 1); + } + if (n > 0 || !online || !running) continue; int w, h; yasl_surface_get_framebuffer_size(s, &w, &h); viewport(0, 0, w, h); |
