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| author | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 16:57:59 +0300 |
|---|---|---|
| committer | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 16:57:59 +0300 |
| commit | cbd1fc7ee6dced7ad6beecd5b9ad56a7f977f0c4 (patch) | |
| tree | c139512cba169031becf6cc2bc2b0429a2e1546a /tests/common/test_contracts.c | |
| parent | efca84e8b5204c4d5ce28113474df0bf0b67dbf3 (diff) | |
Report held pointer buttons on every pointer event
Pointer events set button only on press and release, so wsap_term tracked
held buttons itself to tell a drag from a hover.
yasl_pointer_event.buttons now holds a YASL_BUTTON_BIT() mask of the buttons
held after each event. The common input queue tracks it from the DOWN and
UP events it queues, and clears it on INPUT_RESET and on allocation
failure. Wayland also clears it on leave, since the compositor sends leave
during a press only when it takes the pointer and no release follows. X11
and Cocoa keep it, because they deliver motion and the release to the
pressed window after leave.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'tests/common/test_contracts.c')
| -rw-r--r-- | tests/common/test_contracts.c | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/tests/common/test_contracts.c b/tests/common/test_contracts.c index 7c1ab06..654eb1e 100644 --- a/tests/common/test_contracts.c +++ b/tests/common/test_contracts.c @@ -143,6 +143,45 @@ static bool native_frame(struct yasl_surface *s, const struct yasl_framebuffer * return true; } +static uint32_t push_buttons(struct input_queue *q, enum yasl_event_type type, + enum yasl_pointer_button button) +{ + struct yasl_event ev = {.type = type, .pointer.button = button}; + assert(input_queue_push(q, &ev)); + assert(input_queue_pop(q, &ev)); + return ev.pointer.buttons; +} + +static void test_held_buttons(void) +{ + const uint32_t primary = YASL_BUTTON_BIT(YASL_BUTTON_PRIMARY); + const uint32_t secondary = YASL_BUTTON_BIT(YASL_BUTTON_SECONDARY); + struct input_queue q = {0}; + assert(push_buttons(&q, YASL_EVENT_POINTER_MOTION, 0) == 0); + assert(push_buttons(&q, YASL_EVENT_POINTER_DOWN, YASL_BUTTON_PRIMARY) == primary); + assert(push_buttons(&q, YASL_EVENT_POINTER_MOTION, 0) == primary); + assert(push_buttons(&q, YASL_EVENT_POINTER_DOWN, YASL_BUTTON_SECONDARY) == (primary | secondary)); + assert(push_buttons(&q, YASL_EVENT_POINTER_UP, YASL_BUTTON_PRIMARY) == secondary); + assert(push_buttons(&q, YASL_EVENT_POINTER_SCROLL, 0) == secondary); + /* X11 and Cocoa keep the press across leave; the release still follows. */ + assert(push_buttons(&q, YASL_EVENT_POINTER_LEAVE, 0) == secondary); + assert(push_buttons(&q, YASL_EVENT_POINTER_UP, YASL_BUTTON_SECONDARY) == 0); + /* A release without a press leaves nothing held. */ + assert(push_buttons(&q, YASL_EVENT_POINTER_UP, YASL_BUTTON_MIDDLE) == 0); + + assert(push_buttons(&q, YASL_EVENT_POINTER_DOWN, YASL_BUTTON_PRIMARY) == primary); + struct yasl_event reset = {.type = YASL_EVENT_INPUT_RESET}; + assert(input_queue_push(&q, &reset)); + assert(input_queue_pop(&q, &reset)); + assert(push_buttons(&q, YASL_EVENT_POINTER_MOTION, 0) == 0); + + q.leave_ends_press = true; + assert(push_buttons(&q, YASL_EVENT_POINTER_DOWN, YASL_BUTTON_PRIMARY) == primary); + assert(push_buttons(&q, YASL_EVENT_POINTER_LEAVE, 0) == 0); + assert(push_buttons(&q, YASL_EVENT_POINTER_MOTION, 0) == 0); + input_queue_clear(&q); +} + static void test_native(void) { const struct yasl_backend_ops ops = {.display_caps = native_caps, @@ -332,6 +371,7 @@ int main(void) test_timing_clock(); test_surface_state(); test_queue(); + test_held_buttons(); test_validation(); test_native(); test_scale(); |
