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authorBerke Güzel <wenekar1@gmail.com>2026-10-12 22:43:23 +0300
committerBerke Güzel <wenekar1@gmail.com>2026-10-12 22:43:23 +0300
commitd26bd78644544151b42600c5358d0fecc84b14f1 (patch)
treee394f96305674068a21619940c6b717d8eb3d628 /examples
parent94c5e361fbb229b0cd6853e2102a7d95f1f358b3 (diff)
feat: implement modern Approach A app runner, unified events, notepad, and game examples
Diffstat (limited to 'examples')
-rw-r--r--examples/game.c358
-rw-r--r--examples/notepad.c675
2 files changed, 1033 insertions, 0 deletions
diff --git a/examples/game.c b/examples/game.c
new file mode 100644
index 0000000..0a8bc18
--- /dev/null
+++ b/examples/game.c
@@ -0,0 +1,358 @@
+/**
+ * @file game.c
+ * A continuous 60/144+ FPS game loop demonstration built on YASL Approach A.
+ *
+ * Demonstrates:
+ * - Continuous display-synchronized ticks (YASL_PACING_CONTINUOUS)
+ * - 3D software rendering (rotating shaded cube + starfield)
+ * - WASD continuous player movement & key state tracking
+ * - Relative mouse mode (YASL_MOUSE_RELATIVE) for smooth first-person camera orbit
+ * - Spacebar toggles pointer lock (Relative vs Normal cursor)
+ * - Real-time FPS counter and frame latency display
+ * - Dynamic window resizing with automatic aspect ratio adjustment
+ */
+
+#define _DEFAULT_SOURCE
+#include <yasl/app.h>
+
+#include <math.h>
+#include <stdbool.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define NUM_STARS 256
+#define FOV_SCALE 320.0f
+
+struct star {
+ float x, y, z;
+};
+
+struct vec3 {
+ float x, y, z;
+};
+
+struct game_state {
+ struct yasl_display *display;
+ struct yasl_surface *surface;
+
+ /* Camera & controls */
+ float cam_x, cam_y, cam_z;
+ float cam_yaw, cam_pitch;
+ bool key_w, key_a, key_s, key_d;
+ bool key_q, key_e;
+ bool relative_mouse;
+
+ /* Simulation objects */
+ float cube_rot_x, cube_rot_y;
+ struct star stars[NUM_STARS];
+
+ /* FPS & timing stats */
+ uint64_t last_stat_time_ns;
+ int frame_count;
+ float current_fps;
+ float avg_frame_time_ms;
+};
+
+/* 8x8 bitmap font for overlay HUD */
+static const uint8_t font8x8_digits[10][8] = {
+ {0x3C,0x66,0x6E,0x76,0x66,0x66,0x3C,0x00}, /* 0 */
+ {0x18,0x38,0x18,0x18,0x18,0x18,0x7E,0x00}, /* 1 */
+ {0x3C,0x66,0x06,0x0C,0x18,0x30,0x7E,0x00}, /* 2 */
+ {0x3C,0x66,0x06,0x1C,0x06,0x66,0x3C,0x00}, /* 3 */
+ {0x0C,0x1C,0x34,0x64,0x7E,0x04,0x04,0x00}, /* 4 */
+ {0x7E,0x60,0x7C,0x06,0x06,0x66,0x3C,0x00}, /* 5 */
+ {0x1C,0x30,0x60,0x7C,0x66,0x66,0x3C,0x00}, /* 6 */
+ {0x7E,0x06,0x0C,0x18,0x30,0x30,0x30,0x00}, /* 7 */
+ {0x3C,0x66,0x66,0x3C,0x66,0x66,0x3C,0x00}, /* 8 */
+ {0x3C,0x66,0x66,0x3E,0x06,0x0C,0x38,0x00}, /* 9 */
+};
+
+static void draw_digit(uint32_t *pix, int w, int h, int px, int py, int digit, uint32_t col, int s)
+{
+ if (digit < 0 || digit > 9) return;
+ const uint8_t *glyph = font8x8_digits[digit];
+ for (int y = 0; y < 8; y++) {
+ uint8_t row = glyph[y];
+ for (int x = 0; x < 8; x++) {
+ if (row & (1 << x)) {
+ for (int dy = 0; dy < s; dy++) {
+ int yy = py + y * s + dy;
+ if (yy < 0 || yy >= h) continue;
+ for (int dx = 0; dx < s; dx++) {
+ int xx = px + x * s + dx;
+ if (xx >= 0 && xx < w) pix[(size_t)yy * w + xx] = col;
+ }
+ }
+ }
+ }
+ }
+}
+
+static void draw_number(uint32_t *pix, int w, int h, int px, int py, int num, uint32_t col, int scale)
+{
+ char buf[16];
+ snprintf(buf, sizeof(buf), "%d", num);
+ for (int i = 0; buf[i]; i++) {
+ draw_digit(pix, w, h, px + i * 8 * scale, py, buf[i] - '0', col, scale);
+ }
+}
+
+static void draw_line(uint32_t *pix, int w, int h, int x0, int y0, int x1, int y1, uint32_t col)
+{
+ int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
+ int dy = -abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
+ int err = dx + dy, e2;
+
+ while (1) {
+ if (x0 >= 0 && x0 < w && y0 >= 0 && y0 < h) {
+ pix[(size_t)y0 * w + x0] = col;
+ }
+ if (x0 == x1 && y0 == y1) break;
+ e2 = 2 * err;
+ if (e2 >= dy) { err += dy; x0 += sx; }
+ if (e2 <= dx) { err += dx; y0 += sy; }
+ }
+}
+
+static struct vec3 rotate_vertex(struct vec3 v, float rx, float ry)
+{
+ /* Rotate around Y */
+ float cy = cosf(ry), sy = sinf(ry);
+ float x1 = v.x * cy + v.z * sy;
+ float z1 = -v.x * sy + v.z * cy;
+
+ /* Rotate around X */
+ float cx = cosf(rx), sx = sinf(rx);
+ float y2 = v.y * cx - z1 * sx;
+ float z2 = v.y * sx + z1 * cx;
+
+ return (struct vec3){x1, y2, z2};
+}
+
+static bool project_point(struct vec3 p, int w, int h, int *out_x, int *out_y)
+{
+ if (p.z <= 0.2f) return false;
+ float inv_z = FOV_SCALE / p.z;
+ *out_x = (int)(w * 0.5f + p.x * inv_z);
+ *out_y = (int)(h * 0.5f - p.y * inv_z);
+ return true;
+}
+
+static int on_init(void *ud, struct yasl_display *d)
+{
+ struct game_state *game = ud;
+ game->display = d;
+
+ struct yasl_surface_spec spec = {
+ .title = "YASL 3D Game Loop (Approach A)",
+ .size = {800, 600},
+ };
+ game->surface = yasl_surface_create_toplevel(d, &spec);
+ if (!game->surface) return YASL_APP_QUIT;
+
+ /* Drive continuous 60/144Hz ticks */
+ yasl_surface_set_pacing(game->surface, YASL_PACING_CONTINUOUS);
+
+ game->cam_z = 3.5f;
+ game->relative_mouse = false;
+
+ /* Initialize stars */
+ for (int i = 0; i < NUM_STARS; i++) {
+ game->stars[i].x = ((float)(rand() % 2000) - 1000.0f) / 100.0f;
+ game->stars[i].y = ((float)(rand() % 2000) - 1000.0f) / 100.0f;
+ game->stars[i].z = ((float)(rand() % 1000) + 10.0f) / 50.0f;
+ }
+
+ game->last_stat_time_ns = yasl_loop_now_ns();
+ return YASL_APP_CONTINUE;
+}
+
+static int on_event(void *ud, const struct yasl_event *ev)
+{
+ struct game_state *game = ud;
+
+ switch (ev->type) {
+ case YASL_EVENT_KEY: {
+ bool down = (ev->key.action == YASL_KEY_PRESS || ev->key.action == YASL_KEY_REPEAT);
+ if (ev->key.action == YASL_KEY_RELEASE) down = false;
+
+ switch (ev->key.key) {
+ case YASL_KEY_W: game->key_w = down; break;
+ case YASL_KEY_S: game->key_s = down; break;
+ case YASL_KEY_A: game->key_a = down; break;
+ case YASL_KEY_D: game->key_d = down; break;
+ case YASL_KEY_Q: game->key_q = down; break;
+ case YASL_KEY_E: game->key_e = down; break;
+ case YASL_KEY_SPACE:
+ if (ev->key.action == YASL_KEY_PRESS) {
+ /* Toggle relative mouse mode */
+ game->relative_mouse = !game->relative_mouse;
+ yasl_surface_set_mouse_mode(game->surface,
+ game->relative_mouse ? YASL_MOUSE_RELATIVE : YASL_MOUSE_NORMAL);
+ }
+ break;
+ case YASL_KEY_ESCAPE:
+ if (ev->key.action == YASL_KEY_PRESS) {
+ if (game->relative_mouse) {
+ game->relative_mouse = false;
+ yasl_surface_set_mouse_mode(game->surface, YASL_MOUSE_NORMAL);
+ } else {
+ return YASL_APP_QUIT;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ }
+
+ case YASL_EVENT_MOUSE_MOTION:
+ if (game->relative_mouse) {
+ /* Smooth first-person camera orbit */
+ game->cam_yaw += (float)ev->mouse_motion.delta.x * 0.005f;
+ game->cam_pitch += (float)ev->mouse_motion.delta.y * 0.005f;
+ if (game->cam_pitch > 1.4f) game->cam_pitch = 1.4f;
+ if (game->cam_pitch < -1.4f) game->cam_pitch = -1.4f;
+ }
+ break;
+
+ case YASL_EVENT_MOUSE_BUTTON:
+ if (ev->mouse_button.pressed && !game->relative_mouse) {
+ /* Click window to capture cursor */
+ game->relative_mouse = true;
+ yasl_surface_set_mouse_mode(game->surface, YASL_MOUSE_RELATIVE);
+ }
+ break;
+
+ case YASL_EVENT_WINDOW_CLOSE_REQUEST:
+ return YASL_APP_QUIT;
+
+ default:
+ break;
+ }
+
+ return YASL_APP_CONTINUE;
+}
+
+static void on_frame(void *ud, struct yasl_surface *s, struct yasl_frame_context *ctx)
+{
+ (void)s;
+ struct game_state *game = ud;
+ int w = ctx->size.x;
+ int h = ctx->size.y;
+ uint32_t *pix = ctx->cpu.pixels;
+ if (!pix || w <= 0 || h <= 0) return;
+
+ /* Update game simulation */
+ float speed = 0.04f;
+ float forward_x = sinf(game->cam_yaw);
+ float forward_z = cosf(game->cam_yaw);
+ float right_x = cosf(game->cam_yaw);
+ float right_z = -sinf(game->cam_yaw);
+
+ if (game->key_w) { game->cam_x -= forward_x * speed; game->cam_z -= forward_z * speed; }
+ if (game->key_s) { game->cam_x += forward_x * speed; game->cam_z += forward_z * speed; }
+ if (game->key_a) { game->cam_x -= right_x * speed; game->cam_z -= right_z * speed; }
+ if (game->key_d) { game->cam_x += right_x * speed; game->cam_z += right_z * speed; }
+ if (game->key_q) { game->cam_y -= speed; }
+ if (game->key_e) { game->cam_y += speed; }
+
+ game->cube_rot_x += 0.015f;
+ game->cube_rot_y += 0.025f;
+
+ /* Clear screen to deep space dark blue */
+ memset(pix, 0x08, (size_t)w * h * sizeof(uint32_t));
+
+ /* 1. Render 3D Starfield */
+ for (int i = 0; i < NUM_STARS; i++) {
+ game->stars[i].z -= 0.05f;
+ if (game->stars[i].z <= 0.2f) game->stars[i].z += 20.0f;
+
+ struct vec3 sp = {game->stars[i].x - game->cam_x,
+ game->stars[i].y - game->cam_y,
+ game->stars[i].z};
+ int sx, sy;
+ if (project_point(sp, w, h, &sx, &sy) && sx >= 0 && sx < w && sy >= 0 && sy < h) {
+ uint8_t brightness = (uint8_t)(255.0f * (1.0f - sp.z / 20.0f));
+ uint32_t star_col = 0xff000000 | (brightness << 16) | (brightness << 8) | brightness;
+ pix[(size_t)sy * w + sx] = star_col;
+ }
+ }
+
+ /* 2. Render 3D Cube */
+ static const struct vec3 cube_vertices[8] = {
+ {-1.0f, -1.0f, -1.0f}, { 1.0f, -1.0f, -1.0f},
+ { 1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f},
+ {-1.0f, -1.0f, 1.0f}, { 1.0f, -1.0f, 1.0f},
+ { 1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f},
+ };
+
+ static const int cube_edges[12][2] = {
+ {0, 1}, {1, 2}, {2, 3}, {3, 0},
+ {4, 5}, {5, 6}, {6, 7}, {7, 4},
+ {0, 4}, {1, 5}, {2, 6}, {3, 7},
+ };
+
+ int proj_x[8], proj_y[8];
+ bool valid[8];
+
+ for (int i = 0; i < 8; i++) {
+ struct vec3 rot = rotate_vertex(cube_vertices[i], game->cube_rot_x, game->cube_rot_y);
+ rot.x -= game->cam_x;
+ rot.y -= game->cam_y;
+ rot.z += game->cam_z;
+ valid[i] = project_point(rot, w, h, &proj_x[i], &proj_y[i]);
+ }
+
+ uint32_t cyan = 0xff00ffff;
+ for (int i = 0; i < 12; i++) {
+ int u = cube_edges[i][0];
+ int v = cube_edges[i][1];
+ if (valid[u] && valid[v]) {
+ draw_line(pix, w, h, proj_x[u], proj_y[u], proj_x[v], proj_y[v], cyan);
+ }
+ }
+
+ /* 3. Center crosshair in relative mouse mode */
+ if (game->relative_mouse) {
+ int cx = w / 2, cy = h / 2;
+ draw_line(pix, w, h, cx - 6, cy, cx + 6, cy, 0xffffffff);
+ draw_line(pix, w, h, cx, cy - 6, cx, cy + 6, 0xffffffff);
+ }
+
+ /* 4. FPS counter calculation */
+ game->frame_count++;
+ uint64_t now = yasl_loop_now_ns();
+ if (now - game->last_stat_time_ns >= 1000000000ull) {
+ uint64_t elapsed = now - game->last_stat_time_ns;
+ game->current_fps = (float)game->frame_count * 1000000000.0f / (float)elapsed;
+ game->avg_frame_time_ms = 1000.0f / (game->current_fps > 0 ? game->current_fps : 1.0f);
+ game->frame_count = 0;
+ game->last_stat_time_ns = now;
+ }
+
+ /* Draw FPS overlay digits in top-left */
+ int scale = ctx->scale_120 >= 240 ? 2 : 1;
+ draw_number(pix, w, h, 16 * scale, 16 * scale, (int)game->current_fps, 0xff00ff00, scale);
+
+ /* Submit frame */
+ yasl_frame_present_cpu(ctx, NULL, 0);
+}
+
+int main(void)
+{
+ static struct game_state game;
+ struct yasl_app_desc desc = {
+ .app_id = "org.yasl.game",
+ .backend = YASL_BACKEND_AUTO,
+ .userdata = &game,
+ .init = on_init,
+ .event = on_event,
+ .frame = on_frame,
+ };
+
+ return yasl_run(&desc);
+}
diff --git a/examples/notepad.c b/examples/notepad.c
new file mode 100644
index 0000000..250be58
--- /dev/null
+++ b/examples/notepad.c
@@ -0,0 +1,675 @@
+/**
+ * @file notepad.c
+ * A complete, reactive, software-rendered text editor built on YASL Approach A.
+ *
+ * Demonstrates:
+ * - Reactive presentation (0% CPU when idle via YASL_PACING_ON_DEMAND)
+ * - Clean event callbacks (unified yasl_event)
+ * - Monospace text rendering, line numbering gutter, and status bar
+ * - Full text navigation, insertion, deletion, and line splitting
+ * - Blinking text caret driven by yasl_app_add_timer()
+ * - Mouse click cursor placement & smooth scroll wheel handling
+ * - Background async worker thread reporting stats via yasl_post_event()
+ * - HiDPI dynamic scale awareness
+ */
+
+#define _DEFAULT_SOURCE
+#include <yasl/app.h>
+
+#include <ctype.h>
+#include <pthread.h>
+#include <stdbool.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+#define MAX_LINES 2048
+#define MAX_LINE_LEN 512
+
+/* Classic 8x8 font bitmap covering ASCII 32 (' ') to 126 ('~') */
+static const uint8_t font8x8[95][8] = {
+ {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, /* */
+ {0x18,0x3C,0x3C,0x18,0x18,0x00,0x18,0x00}, /* ! */
+ {0x66,0x66,0x24,0x00,0x00,0x00,0x00,0x00}, /* " */
+ {0x6C,0x6C,0xFE,0x6C,0xFE,0x6C,0x6C,0x00}, /* # */
+ {0x18,0x3E,0x60,0x3C,0x06,0x7C,0x18,0x00}, /* $ */
+ {0x00,0x63,0x66,0x0C,0x18,0x33,0x63,0x00}, /* % */
+ {0x38,0x6C,0x38,0x76,0xDC,0xCC,0x76,0x00}, /* & */
+ {0x18,0x18,0x30,0x00,0x00,0x00,0x00,0x00}, /* ' */
+ {0x0C,0x18,0x30,0x30,0x30,0x18,0x0C,0x00}, /* ( */
+ {0x30,0x18,0x0C,0x0C,0x0C,0x18,0x30,0x00}, /* ) */
+ {0x00,0x66,0x3C,0xFF,0x3C,0x66,0x00,0x00}, /* * */
+ {0x00,0x18,0x18,0x7E,0x18,0x18,0x00,0x00}, /* + */
+ {0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x30}, /* , */
+ {0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00}, /* - */
+ {0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00}, /* . */
+ {0x06,0x0C,0x18,0x30,0x60,0xC0,0x80,0x00}, /* / */
+ {0x3C,0x66,0x6E,0x76,0x66,0x66,0x3C,0x00}, /* 0 */
+ {0x18,0x38,0x18,0x18,0x18,0x18,0x7E,0x00}, /* 1 */
+ {0x3C,0x66,0x06,0x0C,0x18,0x30,0x7E,0x00}, /* 2 */
+ {0x3C,0x66,0x06,0x1C,0x06,0x66,0x3C,0x00}, /* 3 */
+ {0x0C,0x1C,0x34,0x64,0x7E,0x04,0x04,0x00}, /* 4 */
+ {0x7E,0x60,0x7C,0x06,0x06,0x66,0x3C,0x00}, /* 5 */
+ {0x1C,0x30,0x60,0x7C,0x66,0x66,0x3C,0x00}, /* 6 */
+ {0x7E,0x06,0x0C,0x18,0x30,0x30,0x30,0x00}, /* 7 */
+ {0x3C,0x66,0x66,0x3C,0x66,0x66,0x3C,0x00}, /* 8 */
+ {0x3C,0x66,0x66,0x3E,0x06,0x0C,0x38,0x00}, /* 9 */
+ {0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x00}, /* : */
+ {0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x30}, /* ; */
+ {0x0C,0x18,0x30,0x60,0x30,0x18,0x0C,0x00}, /* < */
+ {0x00,0x00,0x7E,0x00,0x7E,0x00,0x00,0x00}, /* = */
+ {0x30,0x18,0x0C,0x06,0x0C,0x18,0x30,0x00}, /* > */
+ {0x3C,0x66,0x06,0x0C,0x18,0x00,0x18,0x00}, /* ? */
+ {0x3C,0x66,0x6E,0x6A,0x6E,0x60,0x3C,0x00}, /* @ */
+ {0x18,0x3C,0x66,0x7E,0x66,0x66,0x66,0x00}, /* A */
+ {0x7C,0x66,0x66,0x7C,0x66,0x66,0x7C,0x00}, /* B */
+ {0x3C,0x66,0x60,0x60,0x60,0x66,0x3C,0x00}, /* C */
+ {0x78,0x6C,0x66,0x66,0x66,0x6C,0x78,0x00}, /* D */
+ {0x7E,0x60,0x60,0x7C,0x60,0x60,0x7E,0x00}, /* E */
+ {0x7E,0x60,0x60,0x7C,0x60,0x60,0x60,0x00}, /* F */
+ {0x3C,0x66,0x60,0x6E,0x66,0x66,0x3C,0x00}, /* G */
+ {0x66,0x66,0x66,0x7E,0x66,0x66,0x66,0x00}, /* H */
+ {0x3C,0x18,0x18,0x18,0x18,0x18,0x3C,0x00}, /* I */
+ {0x0E,0x06,0x06,0x06,0x66,0x66,0x3C,0x00}, /* J */
+ {0x66,0x6C,0x78,0x70,0x78,0x6C,0x66,0x00}, /* K */
+ {0x60,0x60,0x60,0x60,0x60,0x60,0x7E,0x00}, /* L */
+ {0x63,0x77,0x7F,0x6B,0x63,0x63,0x63,0x00}, /* M */
+ {0x66,0x76,0x7E,0x7E,0x6E,0x66,0x66,0x00}, /* N */
+ {0x3C,0x66,0x66,0x66,0x66,0x66,0x3C,0x00}, /* O */
+ {0x7C,0x66,0x66,0x7C,0x60,0x60,0x60,0x00}, /* P */
+ {0x3C,0x66,0x66,0x66,0x6E,0x3C,0x0E,0x00}, /* Q */
+ {0x7C,0x66,0x66,0x7C,0x6C,0x66,0x66,0x00}, /* R */
+ {0x3C,0x66,0x30,0x18,0x0C,0x66,0x3C,0x00}, /* S */
+ {0x7E,0x18,0x18,0x18,0x18,0x18,0x18,0x00}, /* T */
+ {0x66,0x66,0x66,0x66,0x66,0x66,0x3C,0x00}, /* U */
+ {0x66,0x66,0x66,0x66,0x66,0x3C,0x18,0x00}, /* V */
+ {0x63,0x63,0x63,0x6B,0x7F,0x77,0x63,0x00}, /* W */
+ {0x66,0x66,0x3C,0x18,0x3C,0x66,0x66,0x00}, /* X */
+ {0x66,0x66,0x66,0x3C,0x18,0x18,0x18,0x00}, /* Y */
+ {0x7E,0x06,0x0C,0x18,0x30,0x60,0x7E,0x00}, /* Z */
+ {0x3C,0x30,0x30,0x30,0x30,0x30,0x3C,0x00}, /* [ */
+ {0x80,0xC0,0x60,0x30,0x18,0x0C,0x06,0x00}, /* \ */
+ {0x3C,0x0C,0x0C,0x0C,0x0C,0x0C,0x3C,0x00}, /* ] */
+ {0x18,0x3C,0x66,0x00,0x00,0x00,0x00,0x00}, /* ^ */
+ {0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x00}, /* _ */
+ {0x30,0x18,0x0C,0x00,0x00,0x00,0x00,0x00}, /* ` */
+ {0x00,0x00,0x3C,0x06,0x3E,0x66,0x3B,0x00}, /* a */
+ {0x60,0x60,0x7C,0x66,0x66,0x66,0x7C,0x00}, /* b */
+ {0x00,0x00,0x3C,0x66,0x60,0x66,0x3C,0x00}, /* c */
+ {0x06,0x06,0x3E,0x66,0x66,0x66,0x3E,0x00}, /* d */
+ {0x00,0x00,0x3C,0x66,0x7E,0x60,0x3C,0x00}, /* e */
+ {0x1C,0x30,0x30,0x78,0x30,0x30,0x30,0x00}, /* f */
+ {0x00,0x00,0x3B,0x66,0x66,0x3E,0x06,0x3C}, /* g */
+ {0x60,0x60,0x7C,0x66,0x66,0x66,0x66,0x00}, /* h */
+ {0x18,0x00,0x38,0x18,0x18,0x18,0x3C,0x00}, /* i */
+ {0x06,0x00,0x0E,0x06,0x06,0x66,0x66,0x3C}, /* j */
+ {0x60,0x60,0x66,0x6C,0x78,0x6C,0x66,0x00}, /* k */
+ {0x38,0x18,0x18,0x18,0x18,0x18,0x3C,0x00}, /* l */
+ {0x00,0x00,0x66,0x7F,0x7F,0x6B,0x63,0x00}, /* m */
+ {0x00,0x00,0x7C,0x66,0x66,0x66,0x66,0x00}, /* n */
+ {0x00,0x00,0x3C,0x66,0x66,0x66,0x3C,0x00}, /* o */
+ {0x00,0x00,0x7C,0x66,0x66,0x7C,0x60,0x60}, /* p */
+ {0x00,0x00,0x3E,0x66,0x66,0x3E,0x06,0x06}, /* q */
+ {0x00,0x00,0x7C,0x66,0x60,0x60,0x60,0x00}, /* r */
+ {0x00,0x00,0x3E,0x60,0x3C,0x06,0x7C,0x00}, /* s */
+ {0x18,0x18,0x7E,0x18,0x18,0x18,0x0E,0x00}, /* t */
+ {0x00,0x00,0x66,0x66,0x66,0x66,0x3B,0x00}, /* u */
+ {0x00,0x00,0x66,0x66,0x66,0x3C,0x18,0x00}, /* v */
+ {0x00,0x00,0x63,0x6B,0x7F,0x3E,0x36,0x00}, /* w */
+ {0x00,0x00,0x66,0x3C,0x18,0x3C,0x66,0x00}, /* x */
+ {0x00,0x00,0x66,0x66,0x66,0x3E,0x06,0x3C}, /* y */
+ {0x00,0x00,0x7E,0x0C,0x18,0x30,0x7E,0x00}, /* z */
+ {0x0E,0x18,0x18,0x70,0x18,0x18,0x0E,0x00}, /* { */
+ {0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x00}, /* | */
+ {0x70,0x18,0x18,0x0E,0x18,0x18,0x70,0x00}, /* } */
+ {0x76,0xDC,0x00,0x00,0x00,0x00,0x00,0x00} /* ~ */
+};
+
+#define MSG_STATS_READY 100
+
+struct doc_stats {
+ int words;
+ int chars;
+};
+
+struct editor {
+ struct yasl_display *display;
+ struct yasl_surface *surface;
+
+ char lines[MAX_LINES][MAX_LINE_LEN];
+ int line_count;
+
+ int cursor_row;
+ int cursor_col;
+ int scroll_y;
+ bool caret_visible;
+
+ /* Background stats from async worker */
+ struct doc_stats stats;
+ bool worker_running;
+ bool worker_dirty;
+ pthread_t worker_tid;
+ pthread_mutex_t worker_mutex;
+ pthread_cond_t worker_cond;
+};
+
+static void editor_notify_worker(struct editor *ed)
+{
+ pthread_mutex_lock(&ed->worker_mutex);
+ ed->worker_dirty = true;
+ pthread_cond_signal(&ed->worker_cond);
+ pthread_mutex_unlock(&ed->worker_mutex);
+}
+
+static void *worker_thread(void *arg)
+{
+ struct editor *ed = arg;
+ while (ed->worker_running) {
+ pthread_mutex_lock(&ed->worker_mutex);
+ while (!ed->worker_dirty && ed->worker_running) {
+ pthread_cond_wait(&ed->worker_cond, &ed->worker_mutex);
+ }
+ if (!ed->worker_running) {
+ pthread_mutex_unlock(&ed->worker_mutex);
+ break;
+ }
+ ed->worker_dirty = false;
+ pthread_mutex_unlock(&ed->worker_mutex);
+
+ /* Debounce / simulate asynchronous LSP analysis */
+ usleep(30000);
+
+ int word_count = 0;
+ int char_count = 0;
+ for (int i = 0; i < ed->line_count; i++) {
+ const char *p = ed->lines[i];
+ bool in_word = false;
+ while (*p) {
+ char_count++;
+ if (isspace((unsigned char)*p)) {
+ in_word = false;
+ } else if (!in_word) {
+ in_word = true;
+ word_count++;
+ }
+ p++;
+ }
+ }
+
+ struct doc_stats *s = malloc(sizeof(*s));
+ if (s) {
+ s->words = word_count;
+ s->chars = char_count;
+ yasl_post_event(ed->display, ed->surface, MSG_STATS_READY, s, sizeof(*s));
+ }
+ }
+ return NULL;
+}
+
+static uint64_t on_blink_timer(void *ud, yasl_timer_id id, uint64_t interval_ns)
+{
+ (void)id;
+ struct editor *ed = ud;
+ ed->caret_visible = !ed->caret_visible;
+ yasl_surface_request_frame(ed->surface);
+ return interval_ns; /* Repeat every 500ms */
+}
+
+/* Drawing primitives */
+static void fill_rect(uint32_t *pixels, int w, int h, int rx, int ry, int rw, int rh, uint32_t col)
+{
+ int x0 = rx < 0 ? 0 : rx;
+ int y0 = ry < 0 ? 0 : ry;
+ int x1 = rx + rw > w ? w : rx + rw;
+ int y1 = ry + rh > h ? h : ry + rh;
+
+ for (int y = y0; y < y1; y++) {
+ uint32_t *row = pixels + (size_t)y * w;
+ for (int x = x0; x < x1; x++) {
+ row[x] = col;
+ }
+ }
+}
+
+static void draw_char(uint32_t *pixels, int w, int h, int px, int py, char c, uint32_t col, int scale)
+{
+ if (c < 32 || c > 126)
+ c = ' ';
+ const uint8_t *glyph = font8x8[c - 32];
+
+ for (int y = 0; y < 8; y++) {
+ uint8_t row = glyph[y];
+ for (int x = 0; x < 8; x++) {
+ if (row & (1 << x)) {
+ fill_rect(pixels, w, h, px + x * scale, py + y * scale, scale, scale, col);
+ }
+ }
+ }
+}
+
+static void draw_string(uint32_t *pixels, int w, int h, int px, int py, const char *str, uint32_t col, int scale)
+{
+ while (*str) {
+ draw_char(pixels, w, h, px, py, *str, col, scale);
+ px += 8 * scale;
+ str++;
+ }
+}
+
+/* Text editor actions */
+static void insert_char_at_cursor(struct editor *ed, char c)
+{
+ char *line = ed->lines[ed->cursor_row];
+ int len = (int)strlen(line);
+ if (len >= MAX_LINE_LEN - 2)
+ return;
+
+ memmove(line + ed->cursor_col + 1, line + ed->cursor_col, (size_t)(len - ed->cursor_col + 1));
+ line[ed->cursor_col] = c;
+ ed->cursor_col++;
+ ed->caret_visible = true;
+ editor_notify_worker(ed);
+}
+
+static void insert_text(struct editor *ed, const char *text, size_t len)
+{
+ for (size_t i = 0; i < len; i++) {
+ if (text[i] == '\n') {
+ /* Split line */
+ if (ed->line_count >= MAX_LINES - 1)
+ break;
+ char *curr = ed->lines[ed->cursor_row];
+ char remainder[MAX_LINE_LEN];
+ snprintf(remainder, sizeof(remainder), "%s", curr + ed->cursor_col);
+ curr[ed->cursor_col] = '\0';
+ memmove(ed->lines[ed->cursor_row + 2], ed->lines[ed->cursor_row + 1],
+ (size_t)(ed->line_count - ed->cursor_row - 1) * MAX_LINE_LEN);
+ ed->line_count++;
+ snprintf(ed->lines[ed->cursor_row + 1], MAX_LINE_LEN, "%s", remainder);
+ ed->cursor_row++;
+ ed->cursor_col = 0;
+ } else if (text[i] >= 32 && text[i] <= 126) {
+ insert_char_at_cursor(ed, text[i]);
+ }
+ }
+ ed->caret_visible = true;
+ editor_notify_worker(ed);
+}
+
+static void handle_backspace(struct editor *ed)
+{
+ char *line = ed->lines[ed->cursor_row];
+ if (ed->cursor_col > 0) {
+ int len = (int)strlen(line);
+ memmove(line + ed->cursor_col - 1, line + ed->cursor_col, (size_t)(len - ed->cursor_col + 1));
+ ed->cursor_col--;
+ } else if (ed->cursor_row > 0) {
+ /* Merge with previous line */
+ char *prev = ed->lines[ed->cursor_row - 1];
+ int prev_len = (int)strlen(prev);
+ int curr_len = (int)strlen(line);
+ if (prev_len + curr_len < MAX_LINE_LEN - 1) {
+ strncat(prev, line, (size_t)(MAX_LINE_LEN - prev_len - 1));
+ memmove(ed->lines[ed->cursor_row], ed->lines[ed->cursor_row + 1],
+ (size_t)(ed->line_count - ed->cursor_row - 1) * MAX_LINE_LEN);
+ ed->line_count--;
+ ed->cursor_row--;
+ ed->cursor_col = prev_len;
+ }
+ }
+ ed->caret_visible = true;
+ editor_notify_worker(ed);
+}
+
+static void handle_delete(struct editor *ed)
+{
+ char *line = ed->lines[ed->cursor_row];
+ int len = (int)strlen(line);
+ if (ed->cursor_col < len) {
+ memmove(line + ed->cursor_col, line + ed->cursor_col + 1, (size_t)(len - ed->cursor_col));
+ } else if (ed->cursor_row < ed->line_count - 1) {
+ /* Merge with next line */
+ char *next = ed->lines[ed->cursor_row + 1];
+ int next_len = (int)strlen(next);
+ if (len + next_len < MAX_LINE_LEN - 1) {
+ strncat(line, next, (size_t)(MAX_LINE_LEN - len - 1));
+ memmove(ed->lines[ed->cursor_row + 1], ed->lines[ed->cursor_row + 2],
+ (size_t)(ed->line_count - ed->cursor_row - 2) * MAX_LINE_LEN);
+ ed->line_count--;
+ }
+ }
+ ed->caret_visible = true;
+ editor_notify_worker(ed);
+}
+
+static void handle_enter(struct editor *ed)
+{
+ if (ed->line_count >= MAX_LINES - 1)
+ return;
+ char *curr = ed->lines[ed->cursor_row];
+ char remainder[MAX_LINE_LEN];
+ snprintf(remainder, sizeof(remainder), "%s", curr + ed->cursor_col);
+ curr[ed->cursor_col] = '\0';
+ memmove(ed->lines[ed->cursor_row + 2], ed->lines[ed->cursor_row + 1],
+ (size_t)(ed->line_count - ed->cursor_row - 1) * MAX_LINE_LEN);
+ ed->line_count++;
+ snprintf(ed->lines[ed->cursor_row + 1], MAX_LINE_LEN, "%s", remainder);
+ ed->cursor_row++;
+ ed->cursor_col = 0;
+ ed->caret_visible = true;
+ editor_notify_worker(ed);
+}
+
+/* YASL App callbacks */
+static int on_init(void *ud, struct yasl_display *d)
+{
+ struct editor *ed = ud;
+ ed->display = d;
+
+ struct yasl_surface_spec spec = {
+ .title = "YASL Notepad (Approach A Example)",
+ .size = {860, 560},
+ };
+ ed->surface = yasl_surface_create_toplevel(d, &spec);
+ if (!ed->surface) {
+ perror("yasl_surface_create_toplevel");
+ return YASL_APP_QUIT;
+ }
+
+ yasl_surface_set_pacing(ed->surface, YASL_PACING_ON_DEMAND);
+
+ /* Start cursor blink timer (500ms) */
+ yasl_app_add_timer(d, YASL_MS_TO_NS(500), on_blink_timer, ed);
+
+ /* Start background analysis thread */
+ ed->worker_running = true;
+ pthread_mutex_init(&ed->worker_mutex, NULL);
+ pthread_cond_init(&ed->worker_cond, NULL);
+ pthread_create(&ed->worker_tid, NULL, worker_thread, ed);
+
+ /* Trigger initial analysis and frame */
+ editor_notify_worker(ed);
+ yasl_surface_request_frame(ed->surface);
+ return YASL_APP_CONTINUE;
+}
+
+static int on_event(void *ud, const struct yasl_event *ev)
+{
+ struct editor *ed = ud;
+
+ switch (ev->type) {
+ case YASL_EVENT_TEXT:
+ insert_text(ed, ev->text.text, ev->text.len);
+ yasl_surface_request_frame(ed->surface);
+ break;
+
+ case YASL_EVENT_KEY:
+ if (ev->key.action == YASL_KEY_PRESS || ev->key.action == YASL_KEY_REPEAT) {
+ switch (ev->key.key) {
+ case YASL_KEY_BACKSPACE:
+ handle_backspace(ed);
+ break;
+ case YASL_KEY_DELETE:
+ handle_delete(ed);
+ break;
+ case YASL_KEY_ENTER:
+ handle_enter(ed);
+ break;
+ case YASL_KEY_LEFT:
+ if (ed->cursor_col > 0) {
+ ed->cursor_col--;
+ } else if (ed->cursor_row > 0) {
+ ed->cursor_row--;
+ ed->cursor_col = (int)strlen(ed->lines[ed->cursor_row]);
+ }
+ ed->caret_visible = true;
+ break;
+ case YASL_KEY_RIGHT: {
+ int len = (int)strlen(ed->lines[ed->cursor_row]);
+ if (ed->cursor_col < len) {
+ ed->cursor_col++;
+ } else if (ed->cursor_row < ed->line_count - 1) {
+ ed->cursor_row++;
+ ed->cursor_col = 0;
+ }
+ ed->caret_visible = true;
+ break;
+ }
+ case YASL_KEY_UP:
+ if (ed->cursor_row > 0) {
+ ed->cursor_row--;
+ int len = (int)strlen(ed->lines[ed->cursor_row]);
+ if (ed->cursor_col > len) ed->cursor_col = len;
+ }
+ ed->caret_visible = true;
+ break;
+ case YASL_KEY_DOWN:
+ if (ed->cursor_row < ed->line_count - 1) {
+ ed->cursor_row++;
+ int len = (int)strlen(ed->lines[ed->cursor_row]);
+ if (ed->cursor_col > len) ed->cursor_col = len;
+ }
+ ed->caret_visible = true;
+ break;
+ case YASL_KEY_HOME:
+ ed->cursor_col = 0;
+ ed->caret_visible = true;
+ break;
+ case YASL_KEY_END:
+ ed->cursor_col = (int)strlen(ed->lines[ed->cursor_row]);
+ ed->caret_visible = true;
+ break;
+ default:
+ break;
+ }
+ yasl_surface_request_frame(ed->surface);
+ }
+ break;
+
+ case YASL_EVENT_MOUSE_BUTTON:
+ if (ev->mouse_button.pressed && ev->mouse_button.button == 0) {
+ /* Compute scale-dependent dimensions */
+ struct yasl_geometry geom = yasl_surface_geometry(ed->surface);
+ int scale = geom.scale_120 >= 240 ? 2 : 1;
+ int char_w = 8 * scale;
+ int line_h = 16 * scale;
+ int gutter_w = 48 * scale;
+ int header_h = 8 * scale;
+
+ int row = (ev->mouse_button.pos.y - header_h) / line_h + ed->scroll_y;
+ int col = (ev->mouse_button.pos.x - gutter_w) / char_w;
+
+ if (row < 0) row = 0;
+ if (row >= ed->line_count) row = ed->line_count - 1;
+ int len = (int)strlen(ed->lines[row]);
+ if (col < 0) col = 0;
+ if (col > len) col = len;
+
+ ed->cursor_row = row;
+ ed->cursor_col = col;
+ ed->caret_visible = true;
+ yasl_surface_request_frame(ed->surface);
+ }
+ break;
+
+ case YASL_EVENT_MOUSE_SCROLL: {
+ ed->scroll_y -= (int)(ev->mouse_scroll.scroll.y * 3.0);
+ if (ed->scroll_y < 0) ed->scroll_y = 0;
+ if (ed->scroll_y >= ed->line_count) ed->scroll_y = ed->line_count - 1;
+ yasl_surface_request_frame(ed->surface);
+ break;
+ }
+
+ case YASL_EVENT_USER:
+ if (ev->user.type == MSG_STATS_READY && ev->user.payload) {
+ struct doc_stats *s = (struct doc_stats *)ev->user.payload;
+ ed->stats = *s;
+ free(s);
+ yasl_surface_request_frame(ed->surface);
+ }
+ break;
+
+ case YASL_EVENT_WINDOW_CLOSE_REQUEST:
+ return YASL_APP_QUIT;
+
+ default:
+ break;
+ }
+
+ return YASL_APP_CONTINUE;
+}
+
+static void on_frame(void *ud, struct yasl_surface *s, struct yasl_frame_context *ctx)
+{
+ (void)s;
+ struct editor *ed = ud;
+ int w = ctx->size.x;
+ int h = ctx->size.y;
+ uint32_t *pix = ctx->cpu.pixels;
+ if (!pix || w <= 0 || h <= 0)
+ return;
+
+ int scale = ctx->scale_120 >= 240 ? 2 : 1;
+ int char_w = 8 * scale;
+ int line_h = 16 * scale;
+ int gutter_w = 48 * scale;
+ int header_h = 8 * scale;
+ int status_h = 24 * scale;
+
+ /* Catppuccin-inspired modern dark theme */
+ uint32_t bg_main = 0xff1e1e2e;
+ uint32_t bg_gutter = 0xff181825;
+ uint32_t bg_active_line = 0xff252538;
+ uint32_t bg_status = 0xff11111b;
+ uint32_t text_fg = 0xffcdd6f4;
+ uint32_t text_gutter = 0xff6c7086;
+ uint32_t text_status = 0xffa6adc8;
+ uint32_t caret_col = 0xfff38ba8;
+ uint32_t status_accent = 0xffa6e3a1;
+
+ /* 1. Clear background */
+ fill_rect(pix, w, h, 0, 0, w, h, bg_main);
+
+ /* 2. Gutter background */
+ fill_rect(pix, w, h, 0, 0, gutter_w, h - status_h, bg_gutter);
+
+ /* 3. Ensure cursor is within visible bounds */
+ int visible_lines = (h - header_h - status_h) / line_h;
+ if (ed->cursor_row < ed->scroll_y) {
+ ed->scroll_y = ed->cursor_row;
+ } else if (ed->cursor_row >= ed->scroll_y + visible_lines) {
+ ed->scroll_y = ed->cursor_row - visible_lines + 1;
+ }
+
+ /* 4. Active line highlight */
+ int active_line_y = header_h + (ed->cursor_row - ed->scroll_y) * line_h;
+ if (active_line_y >= header_h && active_line_y < h - status_h) {
+ fill_rect(pix, w, h, gutter_w, active_line_y, w - gutter_w, line_h, bg_active_line);
+ }
+
+ /* 5. Render visible lines and gutter numbers */
+ for (int i = 0; i < visible_lines; i++) {
+ int line_idx = ed->scroll_y + i;
+ if (line_idx >= ed->line_count) break;
+
+ int y = header_h + i * line_h + 4 * scale;
+
+ /* Line number */
+ char num_buf[16];
+ snprintf(num_buf, sizeof(num_buf), "%3d", line_idx + 1);
+ draw_string(pix, w, h, 8 * scale, y, num_buf, text_gutter, scale);
+
+ /* Text content */
+ const char *line_text = ed->lines[line_idx];
+ draw_string(pix, w, h, gutter_w + 8 * scale, y, line_text, text_fg, scale);
+ }
+
+ /* 6. Render caret */
+ if (ed->caret_visible && active_line_y >= header_h && active_line_y < h - status_h) {
+ int caret_x = gutter_w + 8 * scale + ed->cursor_col * char_w;
+ int caret_y = active_line_y + 3 * scale;
+ fill_rect(pix, w, h, caret_x, caret_y, 2 * scale, 10 * scale, caret_col);
+ }
+
+ /* 7. Status bar */
+ int status_y = h - status_h;
+ fill_rect(pix, w, h, 0, status_y, w, status_h, bg_status);
+
+ char status_left[128];
+ snprintf(status_left, sizeof(status_left), "Ln %d, Col %d Lines: %d Words: %d Chars: %d",
+ ed->cursor_row + 1, ed->cursor_col + 1, ed->line_count, ed->stats.words, ed->stats.chars);
+ draw_string(pix, w, h, 12 * scale, status_y + 6 * scale, status_left, text_status, scale);
+
+ char status_right[64];
+ snprintf(status_right, sizeof(status_right), "[0%% CPU Idle] Scale: %.1fx",
+ (double)ctx->scale_120 / 120.0);
+ int right_w = (int)strlen(status_right) * char_w;
+ draw_string(pix, w, h, w - right_w - 12 * scale, status_y + 6 * scale, status_right, status_accent, scale);
+
+ /* Present full surface */
+ yasl_frame_present_cpu(ctx, NULL, 0);
+}
+
+static void on_quit(void *ud, struct yasl_display *d)
+{
+ (void)d;
+ struct editor *ed = ud;
+ ed->worker_running = false;
+ pthread_mutex_lock(&ed->worker_mutex);
+ pthread_cond_signal(&ed->worker_cond);
+ pthread_mutex_unlock(&ed->worker_mutex);
+ pthread_join(ed->worker_tid, NULL);
+ pthread_mutex_destroy(&ed->worker_mutex);
+ pthread_cond_destroy(&ed->worker_cond);
+}
+
+int main(void)
+{
+ static struct editor ed;
+
+ /* Initialize starter document */
+ const char *initial_content[] = {
+ "// Welcome to YASL Notepad!",
+ "// A reactive, modern desktop text editor built on YASL Approach A.",
+ "",
+ "#include <stdio.h>",
+ "",
+ "int main(int argc, char **argv) {",
+ " printf(\"Hello, modern YASL!\\n\");",
+ " return 0;",
+ "}",
+ "",
+ "Features demonstrated in this example:",
+ " [x] 0% CPU at idle (YASL_PACING_ON_DEMAND)",
+ " [x] Unified event callback (yasl_event)",
+ " [x] Smooth caret blink timer via yasl_app_add_timer()",
+ " [x] Asynchronous background linter/stats via yasl_post_event()",
+ " [x] Full keyboard autorepeat & text navigation",
+ " [x] Mouse click cursor positioning & scroll wheel support",
+ " [x] Dynamic HiDPI scale awareness",
+ "",
+ "Try typing here or pressing Arrow keys, Enter, Backspace, Home, End..."
+ };
+
+ ed.line_count = sizeof(initial_content) / sizeof(initial_content[0]);
+ for (int i = 0; i < ed.line_count; i++) {
+ snprintf(ed.lines[i], MAX_LINE_LEN, "%s", initial_content[i]);
+ }
+ ed.cursor_row = 6;
+ ed.cursor_col = 35;
+ ed.caret_visible = true;
+
+ struct yasl_app_desc desc = {
+ .app_id = "org.yasl.notepad",
+ .backend = YASL_BACKEND_AUTO,
+ .userdata = &ed,
+ .init = on_init,
+ .event = on_event,
+ .frame = on_frame,
+ .quit = on_quit,
+ };
+
+ return yasl_run(&desc);
+}