diff options
| author | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 23:52:22 +0300 |
|---|---|---|
| committer | Berke Güzel <wenekar1@gmail.com> | 2026-10-13 23:52:22 +0300 |
| commit | 563b23a33726289387193b85d90fb569631ee05f (patch) | |
| tree | ddf438338034b5ab2690b531684906999e56df44 /docs/getting-started.md | |
| parent | 76073fe5fad8799e5850805f2f090af2cb62c741 (diff) | |
Reconnect to a restarted Wayland compositor
Windows now outlive the compositor. On connection loss YASL sends
DISPLAY_LOST instead of closing every window, retries the connection on
a loop timer, rebuilds each toplevel with its title, size, state and GL
context, and sends DISPLAY_RESTORED. CPU windows keep their pixels;
GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild
them on restore.
- Free the dead connection's objects on the next wait, after the
application has released GPU objects built on them.
- Report a lost connection as an event rather than a failed wait.
- Refuse window and Vulkan surface creation while offline with the new
YASL_ERROR_DISCONNECTED.
- Close popups, cancel drags and fail pending clipboard requests on loss.
- Print only protocol errors, not ordinary disconnects.
- Examples survive a restart; game.c rebinds its GL context.
- Add an end-to-end test that kills Weston under CPU, GL and Vulkan
windows and requires them to recover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'docs/getting-started.md')
| -rw-r--r-- | docs/getting-started.md | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/docs/getting-started.md b/docs/getting-started.md index bb7f095..b82dae5 100644 --- a/docs/getting-started.md +++ b/docs/getting-started.md @@ -48,8 +48,13 @@ there is no public display/context object. Closing the final window does not implicitly terminate the application or reset configuration. `yasl_shutdown` releases shared resources and restores defaults. -[hello.c](../examples/hello.c) draws into a CPU surface's pixel buffer on every REFRESH. [game.c](../examples/game.c) creates a GL context, binds it, -loads procedures, draws, and swaps. [tablet.c](../examples/tablet.c) retains a canvas +If the Wayland compositor restarts, windows stay open: YASL sends DISPLAY_LOST, +reconnects, and sends DISPLAY_RESTORED. CPU windows need nothing; GPU renderers drop +their Vulkan surfaces and GL objects on loss and rebuild them on restore. + +[hello.c](../examples/hello.c) draws into a CPU surface's pixel buffer on every REFRESH. +[game.c](../examples/game.c) creates a GL context, binds it, loads procedures, draws, +swaps, and rebinds the context after a compositor restart. [tablet.c](../examples/tablet.c) retains a canvas and draws pressure-sensitive pen/eraser strokes. [notepad.c](../examples/notepad.c) uses a worker queue, wakeups, clipboard, IME, and its own blink deadline. |
