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<title>yasl.git/tests/wayland/test_relative_pointer.c, branch main</title>
<subtitle>[no description]</subtitle>
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<updated>2026-10-14T06:38:31+00:00</updated>
<entry>
<title>Remove deprecated Cocoa OpenGL and private compatibility APIs</title>
<updated>2026-10-14T06:38:31+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>berke.guzel@gdh.digital</email>
</author>
<published>2026-10-14T06:38:31+00:00</published>
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<id>urn:sha1:5ef6ca21ab9e1cf4f69254234d190a634b777d52</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Simplify the public event and CPU API</title>
<updated>2026-10-13T20:41:31+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T20:41:31+00:00</published>
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<id>urn:sha1:76073fe5fad8799e5850805f2f090af2cb62c741</id>
<content type='text'>
Applications now need far less ceremony: hello.c is a 20-line loop that
handles REFRESH, CLOSE and QUIT and draws into the surface's own pixels.

- Fold GEOMETRY, STATE and FOCUS into one WINDOW event carrying size,
  scale and state; unchanged values send nothing.
- Guarantee REFRESH once a window has a size and after every resize,
  never at size zero.
- Merge DROP_HOVER into DROP with over/leave/data actions and give drag
  and drop actions enums.
- Keep event strings valid until the next wait and drop
  yasl_event_release; empty or failed waits report NONE.
- Replace copy-in presentation with a lent pixel buffer:
  yasl_cpu_pixels and yasl_cpu_present.
- Remove yasl_poll_event, yasl_cpu_read_pixels, unused event fields and
  comments that restated names.
- Wayland: resize floating windows in request_size instead of reporting
  it unsupported, and stop marking new GPU surfaces as Vulkan so
  yasl_vulkan_create_surface no longer fails with NATIVE_WINDOW_IN_USE.

Also includes the in-progress public API refactor that was uncommitted
in the tree (removal of the app/loop layer, new surface, GL and Vulkan
entry points).

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Implement relative pointer mode on Wayland</title>
<updated>2026-10-13T13:23:07+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T13:23:07+00:00</published>
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<id>urn:sha1:276a70a84fed5be229c12546df1ac393158a4ec9</id>
<content type='text'>
yasl_surface_set_pointer_mode(YASL_POINTER_RELATIVE) now takes a
persistent zwp_locked_pointer_v1 on the surface and hides its cursor.
While the compositor keeps the lock engaged, zwp_relative_pointer_v1
motion is pushed as POINTER_MOTION with pos frozen and delta in device
pixels. When the lock disengages, as on focus loss, motion is absolute
again with a delta derived by the input queue.

The lock follows the pointer's seat: it moves to another seat when its
seat loses the pointer, and is released on NORMAL and on surface
destruction. Compositors without both protocols return false.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
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