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<title>yasl.git/tests/common/test_timers.c, branch main</title>
<subtitle>[no description]</subtitle>
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<updated>2026-10-15T17:38:14+00:00</updated>
<entry>
<title>Make the loop public and let the display drive it</title>
<updated>2026-10-15T17:38:14+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-15T17:38:14+00:00</published>
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<id>urn:sha1:c2832a63547e6328afde25bb3b8145267eadef47</id>
<content type='text'>
An application that has its own descriptors and timers needed a second
loop next to yasl's, and could not see yasl's key-repeat timer, clipboard
pipes or reconnect timer. Now there is one wait: the application owns a
yasl_loop, and yasl_init can run the display on it.

- Public yasl_loop_*: descriptors, timers and signals. Descriptor
  callbacks return void. Timer IDs are 64 bits and never reused; a zero
  delay runs in the next step. A nested step or run fails with EBUSY, a
  step off the loop's thread with EPERM, and a quit made before a run ends
  it at once. An interrupted wait keeps its deadline. Creating a loop
  fails when it cannot make its wake pipe.
- The display drives the loop through prepare, wait and check hooks
  instead of wrapping its step. Wayland finishes its read before any
  callback runs, so loop callbacks may create surfaces and do roundtrips.
  Readiness (queued events, an owed REFRESH) is derived in the step, so
  the wait never blocks over pending work. A draw that cannot proceed for
  want of a buffer is no longer counted as work.
- yasl_init takes struct yasl_options. With loop and on_event, each step
  delivers events to on_event and yasl_wait_event fails with EBUSY.
  EALREADY only for the same options, EBUSY for others.
- yasl_surface_request_frame: a REFRESH once the window can show a new
  frame, for pacing animation.
- DISPLAY_LOST reports whether the display reconnects. Pull waits still
  fail with ENOTCONN after a final loss.
- Events pushed from another thread wake the loop.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Simplify the public event and CPU API</title>
<updated>2026-10-13T20:41:31+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T20:41:31+00:00</published>
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<id>urn:sha1:76073fe5fad8799e5850805f2f090af2cb62c741</id>
<content type='text'>
Applications now need far less ceremony: hello.c is a 20-line loop that
handles REFRESH, CLOSE and QUIT and draws into the surface's own pixels.

- Fold GEOMETRY, STATE and FOCUS into one WINDOW event carrying size,
  scale and state; unchanged values send nothing.
- Guarantee REFRESH once a window has a size and after every resize,
  never at size zero.
- Merge DROP_HOVER into DROP with over/leave/data actions and give drag
  and drop actions enums.
- Keep event strings valid until the next wait and drop
  yasl_event_release; empty or failed waits report NONE.
- Replace copy-in presentation with a lent pixel buffer:
  yasl_cpu_pixels and yasl_cpu_present.
- Remove yasl_poll_event, yasl_cpu_read_pixels, unused event fields and
  comments that restated names.
- Wayland: resize floating windows in request_size instead of reporting
  it unsupported, and stop marking new GPU surfaces as Vulkan so
  yasl_vulkan_create_surface no longer fails with NATIVE_WINDOW_IN_USE.

Also includes the in-progress public API refactor that was uncommitted
in the tree (removal of the app/loop layer, new surface, GL and Vulkan
entry points).

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Simplify surface state, examples, and library installation</title>
<updated>2026-10-13T12:05:06+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T12:05:06+00:00</published>
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<id>urn:sha1:98f0d51157fa2a2b8ccaae54ed4850a88d223d01</id>
<content type='text'>
</content>
</entry>
<entry>
<title>rename and simplification</title>
<updated>2026-10-13T10:44:13+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T10:44:13+00:00</published>
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<id>urn:sha1:c059e3aa7f93da470f052a5cd8ee0d8dc969e679</id>
<content type='text'>
</content>
</entry>
<entry>
<title>timers: drop retired surface timer ids</title>
<updated>2026-10-12T10:37:25+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-12T10:36:04+00:00</published>
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<id>urn:sha1:aedd863e6f66fd446227e9b107bc9c1970092634</id>
<content type='text'>
yasl_surface_del_timer zeroed its entry and kept it. A one-shot surface
timer that fired stayed in the surface's id list until the surface was
destroyed. A client that re-arms a one-shot timer, such as a cursor
blink, grew the list without bound, and each delete scanned all of it.

Delete now removes the entry. Before the list grows, add drops the ids
that the loop has retired. The list holds only armed timers.

Delete now returns false for a timer that already retired, as
yasl_loop_del_timer does.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>refactor: simplify public API and isolate native extensions</title>
<updated>2026-10-12T05:41:51+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-12T05:41:51+00:00</published>
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<id>urn:sha1:3b8af02be94a510e385f44d58c35c86bb89424a6</id>
<content type='text'>
Separate loop/timer and native interoperability APIs from the portable surface header. Unify dispatch, geometry queries, and timer callbacks; keep framebuffer bookkeeping and frame clocks private, and hide implementation symbols.

Update backends, documentation, examples, and API/integration coverage. Verify exports, strict C/C++ installed consumers, and normal plus ASan/UBSan suites.
</content>
</entry>
<entry>
<title>feat: add SDL3-style surface, display, and loop timer API for X11, Wayland, and Cocoa</title>
<updated>2026-10-11T21:29:34+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-11T21:29:34+00:00</published>
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<id>urn:sha1:f7fa0930cb46046f995fa1ab927aef62466e995e</id>
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