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<title>yasl.git/examples/game.c, branch main</title>
<subtitle>[no description]</subtitle>
<id>https://git.wsap.dev/yasl.git/atom?h=main</id>
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<updated>2026-10-14T10:56:48+00:00</updated>
<entry>
<title>Simplify the public API into one dense header</title>
<updated>2026-10-14T10:56:48+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-14T10:56:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.wsap.dev/yasl.git/commit/?id=87279f6903343e621c0446b20d1e7d6a495f1125'/>
<id>urn:sha1:87279f6903343e621c0446b20d1e7d6a495f1125</id>
<content type='text'>
yasl.h now holds everything except Vulkan: 45 functions instead of 62,
and three installed headers instead of ten.

- One constructor: yasl_surface_create takes CPU, GL or NATIVE, with
  zero-initialized GL options meaning 3.2 core, RGBA8, D24S8.
- Events carry action, mods, x, y and text at the top level; pen
  positions are now logical like pointer positions.
- yasl_cpu_pixels/yasl_cpu_present draw into one persistent canvas,
  cutting three full-frame copies per frame.
- yasl_surface_get_info, yasl_surface_request, YASL_CURSOR_LOCKED,
  yasl_surface_set_text_input, yasl_surface_begin_move_resize and
  yasl_surface_get_native replace groups of narrower calls.
- Interactive calls drop the decorative trigger event argument.
- yasl_wait_event returns 0 only on timeout or yasl_wake, the refresh
  callback runs only in native modal loops, focus loss sends
  INPUT_RESET, and a lost event no longer fails every later wait.
- Unsupported operations and bad arguments report ENOTSUP and EINVAL
  instead of EIO; the keycodes header no longer needs C23.
- The shared library gets a versioned SONAME and version macros.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Redefine public and rendering APIs with explicit contracts</title>
<updated>2026-10-14T10:13:52+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-14T10:13:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.wsap.dev/yasl.git/commit/?id=1ab3e5a123109704789c2768e11a4f9af515821d'/>
<id>urn:sha1:1ab3e5a123109704789c2768e11a4f9af515821d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reconnect to a restarted Wayland compositor</title>
<updated>2026-10-13T20:52:22+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T20:52:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.wsap.dev/yasl.git/commit/?id=563b23a33726289387193b85d90fb569631ee05f'/>
<id>urn:sha1:563b23a33726289387193b85d90fb569631ee05f</id>
<content type='text'>
Windows now outlive the compositor. On connection loss YASL sends
DISPLAY_LOST instead of closing every window, retries the connection on
a loop timer, rebuilds each toplevel with its title, size, state and GL
context, and sends DISPLAY_RESTORED. CPU windows keep their pixels;
GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild
them on restore.

- Free the dead connection's objects on the next wait, after the
  application has released GPU objects built on them.
- Report a lost connection as an event rather than a failed wait.
- Refuse window and Vulkan surface creation while offline with the new
  YASL_ERROR_DISCONNECTED.
- Close popups, cancel drags and fail pending clipboard requests on loss.
- Print only protocol errors, not ordinary disconnects.
- Examples survive a restart; game.c rebinds its GL context.
- Add an end-to-end test that kills Weston under CPU, GL and Vulkan
  windows and requires them to recover.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Simplify the public event and CPU API</title>
<updated>2026-10-13T20:41:31+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T20:41:31+00:00</published>
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<id>urn:sha1:76073fe5fad8799e5850805f2f090af2cb62c741</id>
<content type='text'>
Applications now need far less ceremony: hello.c is a 20-line loop that
handles REFRESH, CLOSE and QUIT and draws into the surface's own pixels.

- Fold GEOMETRY, STATE and FOCUS into one WINDOW event carrying size,
  scale and state; unchanged values send nothing.
- Guarantee REFRESH once a window has a size and after every resize,
  never at size zero.
- Merge DROP_HOVER into DROP with over/leave/data actions and give drag
  and drop actions enums.
- Keep event strings valid until the next wait and drop
  yasl_event_release; empty or failed waits report NONE.
- Replace copy-in presentation with a lent pixel buffer:
  yasl_cpu_pixels and yasl_cpu_present.
- Remove yasl_poll_event, yasl_cpu_read_pixels, unused event fields and
  comments that restated names.
- Wayland: resize floating windows in request_size instead of reporting
  it unsupported, and stop marking new GPU surfaces as Vulkan so
  yasl_vulkan_create_surface no longer fails with NATIVE_WINDOW_IN_USE.

Also includes the in-progress public API refactor that was uncommitted
in the tree (removal of the app/loop layer, new surface, GL and Vulkan
entry points).

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>public api refactor</title>
<updated>2026-10-13T18:23:03+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T18:23:03+00:00</published>
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<id>urn:sha1:dd1775a9927922c14f8679ccbc4d3ca8d5917e20</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Track pointer capture by its result in the game example</title>
<updated>2026-10-13T13:23:07+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T13:23:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.wsap.dev/yasl.git/commit/?id=4a61a0f8a749831b74aca04302a30ebbbb6f5586'/>
<id>urn:sha1:4a61a0f8a749831b74aca04302a30ebbbb6f5586</id>
<content type='text'>
The game assumed yasl_surface_set_pointer_mode() always succeeded, so on
backends without relative mode it believed the pointer was captured.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Unify core and runner events into struct yasl_event</title>
<updated>2026-10-13T12:41:39+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T12:41:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.wsap.dev/yasl.git/commit/?id=537b2d768b31deb0f95c5122e0d562e4406ae9a0'/>
<id>urn:sha1:537b2d768b31deb0f95c5122e0d562e4406ae9a0</id>
<content type='text'>
The core input queue and the yasl_run() runner each had their own event
type, and the runner translated one into the other. Both now share
struct yasl_event in &lt;yasl/yasl.h&gt;: yasl_surface_poll_event() returns the
same events the app event callback receives, so the runner forwards them
unchanged.

Pointer input becomes POINTER_DOWN/UP/MOTION/SCROLL/LEAVE with a named
yasl_pointer_button and a motion delta computed in the input queue. TEXT,
PASTE and DROP share one text payload, scale changes fold into
WINDOW_RESIZE, and every event carries a monotonic time_ns.
yasl_surface_set_mouse_mode() is replaced by
yasl_surface_set_pointer_mode(); no backend implements relative mode yet.

The export check now only counts YASL_API declarations, so function
pointer fields returning enum yasl_app_result are not mistaken for
exports.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>rename and simplification</title>
<updated>2026-10-13T10:44:13+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T10:44:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.wsap.dev/yasl.git/commit/?id=c059e3aa7f93da470f052a5cd8ee0d8dc969e679'/>
<id>urn:sha1:c059e3aa7f93da470f052a5cd8ee0d8dc969e679</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix(examples): correct font bit endianness (MSB to LSB) to fix horizontally mirrored text</title>
<updated>2026-10-12T19:44:49+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-12T19:44:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.wsap.dev/yasl.git/commit/?id=ac84186b2c91c4ce6334fde71af3b41d0d83f729'/>
<id>urn:sha1:ac84186b2c91c4ce6334fde71af3b41d0d83f729</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: implement modern Approach A app runner, unified events, notepad, and game examples</title>
<updated>2026-10-12T19:43:23+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-12T19:43:23+00:00</published>
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<id>urn:sha1:d26bd78644544151b42600c5358d0fecc84b14f1</id>
<content type='text'>
</content>
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