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<title>yasl.git/docs/getting-started.md, branch one-loop</title>
<subtitle>[no description]</subtitle>
<id>https://git.wsap.dev/yasl.git/atom?h=one-loop</id>
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<updated>2026-10-14T09:55:14+00:00</updated>
<entry>
<title>delete pre-release docs</title>
<updated>2026-10-14T09:55:14+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-14T09:55:14+00:00</published>
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<id>urn:sha1:d86fa6215d40caa7852dbbd6a8cf4aa8e89dd879</id>
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</content>
</entry>
<entry>
<title>Remove deprecated Cocoa OpenGL and private compatibility APIs</title>
<updated>2026-10-14T06:38:31+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>berke.guzel@gdh.digital</email>
</author>
<published>2026-10-14T06:38:31+00:00</published>
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</content>
</entry>
<entry>
<title>Reconnect to a restarted Wayland compositor</title>
<updated>2026-10-13T20:52:22+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T20:52:22+00:00</published>
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<id>urn:sha1:563b23a33726289387193b85d90fb569631ee05f</id>
<content type='text'>
Windows now outlive the compositor. On connection loss YASL sends
DISPLAY_LOST instead of closing every window, retries the connection on
a loop timer, rebuilds each toplevel with its title, size, state and GL
context, and sends DISPLAY_RESTORED. CPU windows keep their pixels;
GPU renderers drop Vulkan surfaces and GL objects on loss and rebuild
them on restore.

- Free the dead connection's objects on the next wait, after the
  application has released GPU objects built on them.
- Report a lost connection as an event rather than a failed wait.
- Refuse window and Vulkan surface creation while offline with the new
  YASL_ERROR_DISCONNECTED.
- Close popups, cancel drags and fail pending clipboard requests on loss.
- Print only protocol errors, not ordinary disconnects.
- Examples survive a restart; game.c rebinds its GL context.
- Add an end-to-end test that kills Weston under CPU, GL and Vulkan
  windows and requires them to recover.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Simplify the public event and CPU API</title>
<updated>2026-10-13T20:41:31+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T20:41:31+00:00</published>
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<id>urn:sha1:76073fe5fad8799e5850805f2f090af2cb62c741</id>
<content type='text'>
Applications now need far less ceremony: hello.c is a 20-line loop that
handles REFRESH, CLOSE and QUIT and draws into the surface's own pixels.

- Fold GEOMETRY, STATE and FOCUS into one WINDOW event carrying size,
  scale and state; unchanged values send nothing.
- Guarantee REFRESH once a window has a size and after every resize,
  never at size zero.
- Merge DROP_HOVER into DROP with over/leave/data actions and give drag
  and drop actions enums.
- Keep event strings valid until the next wait and drop
  yasl_event_release; empty or failed waits report NONE.
- Replace copy-in presentation with a lent pixel buffer:
  yasl_cpu_pixels and yasl_cpu_present.
- Remove yasl_poll_event, yasl_cpu_read_pixels, unused event fields and
  comments that restated names.
- Wayland: resize floating windows in request_size instead of reporting
  it unsupported, and stop marking new GPU surfaces as Vulkan so
  yasl_vulkan_create_surface no longer fails with NATIVE_WINDOW_IN_USE.

Also includes the in-progress public API refactor that was uncommitted
in the tree (removal of the app/loop layer, new surface, GL and Vulkan
entry points).

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>public api refactor</title>
<updated>2026-10-13T18:23:03+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T18:23:03+00:00</published>
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<id>urn:sha1:dd1775a9927922c14f8679ccbc4d3ca8d5917e20</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add desktop services: open URI, notify, appearance, bell, and paths</title>
<updated>2026-10-13T14:05:59+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T14:05:59+00:00</published>
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<id>urn:sha1:d4d13e616cb15ef22479d9cb97922af93317a01a</id>
<content type='text'>
wsap_term keeps per-platform code for opening links, notifications, the
bell, high-contrast detection, the executable and bundle paths, and the
default locale. These now live behind &lt;yasl/desktop.h&gt;.

On Linux, src/platform/freedesktop serves both backends. Opening a URI
runs xdg-open from PATH through a double fork, so the opener gets default
signal dispositions, an empty mask, a new session, and none of the
application's descriptors. Notifications and the Settings portal use the
session bus through libdbus-1, an optional dependency behind -Ddbus.
Appearance falls back to GTK_THEME without a portal. The bell uses
xdg-system-bell on Wayland and the XKB bell on X11.

Cocoa implements the same calls with NSWorkspace, UserNotifications, the
effective appearance, NSBeep, the bundle, and CFLocale. That code is not
built or run here; it needs a macOS check.

The desktop test runs under dbus-run-session against a fake notification
server and portal, and uses a fake xdg-open to check argument passing,
signal state, and descriptor inheritance.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Fill the hello window with an RGB gradient</title>
<updated>2026-10-13T13:25:52+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T13:25:52+00:00</published>
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<id>urn:sha1:3c39c55676162f83ed2eaf2fee3ec41254abc638</id>
<content type='text'>
Red grows to the right, green downward, and blue fades as red grows.
Rows now step by the frame's stride_bytes instead of assuming packed
pixels.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Describe the hello window from main</title>
<updated>2026-10-13T12:43:04+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T12:43:04+00:00</published>
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<id>urn:sha1:f8633236503df6e3caea9ed7975d6a81bc5c8025</id>
<content type='text'>
hello no longer needs an init callback: main passes its window spec
through yasl_app_desc.window.

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Simplify surface state, examples, and library installation</title>
<updated>2026-10-13T12:05:06+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T12:05:06+00:00</published>
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<id>urn:sha1:98f0d51157fa2a2b8ccaae54ed4850a88d223d01</id>
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</entry>
<entry>
<title>rename and simplification</title>
<updated>2026-10-13T10:44:13+00:00</updated>
<author>
<name>Berke Güzel</name>
<email>wenekar1@gmail.com</email>
</author>
<published>2026-10-13T10:44:13+00:00</published>
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